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Revert "Revert "Typos in syndicate uplink descriptions""
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MrStonedOne authored Jun 3, 2017
1 parent f598aef commit 5bb97ce
Showing 1 changed file with 13 additions and 13 deletions.
26 changes: 13 additions & 13 deletions code/modules/uplink/uplink_item.dm
Original file line number Diff line number Diff line change
Expand Up @@ -203,7 +203,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
/datum/uplink_item/dangerous/shotgun
name = "Bulldog Shotgun"
desc = "A fully-loaded semi-automatic drum-fed shotgun. Compatiable with all 12g rounds. Designed for close \
quarter anti-personel engagements."
quarter anti-personnel engagements."
item = /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog
cost = 8
surplus = 40
Expand All @@ -224,7 +224,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.

/datum/uplink_item/dangerous/machinegun
name = "L6 Squad Automatic Weapon"
desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \
desc = "A fully-loaded Aussec Armory belt-fed machine gun. \
This deadly weapon has a massive 50-round magazine of devastating 1.95x129mm ammunition."
item = /obj/item/weapon/gun/ballistic/automatic/l6_saw
cost = 18
Expand Down Expand Up @@ -297,7 +297,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
/datum/uplink_item/dangerous/powerfist
name = "Power Fist"
desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\
Upon hitting a target, the piston-ram will extend foward to make contact for some serious damage. \
Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \
Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \
deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks."
item = /obj/item/weapon/melee/powerfist
Expand Down Expand Up @@ -386,7 +386,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
cost = 1

/datum/uplink_item/ammo/pistolap
name = "10mm Armour Piercing Magazine"
name = "10mm Armor Piercing Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear."
item = /obj/item/ammo_box/magazine/m10mm/ap
cost = 2
Expand All @@ -399,7 +399,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.

/datum/uplink_item/ammo/pistolhp
name = "10mm Hollow Point Magazine"
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour."
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armor."
item = /obj/item/ammo_box/magazine/m10mm/hp
cost = 3

Expand Down Expand Up @@ -898,7 +898,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.

/datum/uplink_item/device_tools/military_belt
name = "Chest Rig"
desc = "A robust seven-slot set of webbing that is capable of holding all manner of tatical equipment."
desc = "A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment."
item = /obj/item/weapon/storage/belt/military
cost = 1
exclude_modes = list(/datum/game_mode/nuclear)
Expand Down Expand Up @@ -1014,7 +1014,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
/datum/uplink_item/device_tools/powersink
name = "Power Sink"
desc = "When screwed to wiring attached to a power grid and activated, this large device places excessive \
load on the grid, causing a stationwide blackout. The sink is large and cannot be stored in most \
load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most \
traditional bags and boxes."
item = /obj/item/device/powersink
cost = 6
Expand Down Expand Up @@ -1052,7 +1052,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
/datum/uplink_item/device_tools/rad_laser
name = "Radioactive Microlaser"
desc = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a \
powerful burst of radiation, which, after a short delay, can incapitate all but the most protected \
powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected \
of humanoids. It has two settings: intensity, which controls the power of the radiation, \
and wavelength, which controls how long the radiation delay is."
item = /obj/item/device/healthanalyzer/rad_laser
Expand Down Expand Up @@ -1121,14 +1121,14 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.

/datum/uplink_item/device_tools/codespeak_manual
name = "Codespeak Manual"
desc = "Syndicate agents can be trained to use a series of codewords to comvey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. One use."
desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. One use."
item = /obj/item/weapon/codespeak_manual
cost = 2
exclude_modes = list(/datum/game_mode/nuclear)

/datum/uplink_item/device_tools/codespeak_manual_deluxe
name = "Deluxe Codespeak Manual"
desc = "Syndicate agents can be trained to use a series of codewords to comvey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses."
desc = "Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses."
cost = 8
include_modes = list(/datum/game_mode/nuclear)

Expand Down Expand Up @@ -1247,7 +1247,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.

/datum/uplink_item/role_restricted/mimery
name = "Guide to Advanced Mimery Series"
desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisble walls, and shoot bullets out of their fingers. Obviously only works for Mimes."
desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes."
cost = 12
item = /obj/item/weapon/storage/box/syndie_kit/mimery
restricted_roles = list("Mime")
Expand Down Expand Up @@ -1349,7 +1349,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.

/datum/uplink_item/badass/bundle
name = "Syndicate Bundle"
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. \
desc = "Syndicate Bundles are specialized groups of items that arrive in a plain box. \
These items are collectively worth more than 20 telecrystals, but you do not know which specialisation \
you will receive."
item = /obj/item/weapon/storage/box/syndicate
Expand All @@ -1359,7 +1359,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.

/datum/uplink_item/badass/surplus
name = "Syndicate Surplus Crate"
desc = "A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortion of items, \
desc = "A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, \
but you never know. Contents are sorted to always be worth 50 TC."
item = /obj/structure/closet/crate
cost = 20
Expand Down

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