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tgstation-server committed Jul 11, 2017
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98 changes: 33 additions & 65 deletions html/changelog.html
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<div class="commit sansserif">
<h2 class="date">11 July 2017</h2>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drones can now switch between help and harm intent.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins can now set a message/warning when they delay the round end, to be shown to anyone who tries to reboot the world.</li>
</ul>
<h3 class="author">Tacolizard and Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two new organs, the liver and stomach. Without them, you won't metabolize chemicals.</li>
<li class="rscadd">The liver is responsible for processing all chemicals except nutrients. If your liver is removed, you will be unable to metabolize any drugs and will slowly die of toxin damage.</li>
<li class="rscadd">Drinking too much alcohol or having too many toxins in you will damage your liver, if it becomes too damaged, it will undergo liver failure and you will slowly die of toxin damage. Your liver naturally heals a small amount of its damage. However, it doesn't heal enough to offset stronger alcohols or large amounts of toxins, at least until they are metabolized out of your body.</li>
<li class="rscadd">to conduct a liver transplant, inject corazone into the patient. Corazone will prevent the patient from taking damage due to either not having a liver or undergoing liver failure. Corazone will metabolize out of the patient quickly, so at least 50u is recommended.</li>
<li class="rscadd">The stomach is responsible for metabolizing nutrients. Without a stomach, you will be unable to get fat, but you will also be unable to process any nutrients, meaning you will eventually starve to death.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mobs spawned by Necropolis curses are now immune to chasms.</li>
<li class="tweak">The BoxStation warden's office now has a crew monitoring console.</li>
<li class="imageadd">Clockwork slabs now show icons of the components used in scripture instead of initials.</li>
</ul>
<h3 class="author">factoryman942 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Boxstation Robotics now has 6 flashes, from 2.</li>
<li class="bugfix">Metastation Robotics now has 40 sheets of glass, instead of 20.</li>
</ul>
<h3 class="author">shizcalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The supermatter reporting system has been updated to report remaining integrity, as opposed to how unstable the SM currently is.</li>
</ul>

<h2 class="date">09 July 2017</h2>
<h3 class="author">Crexfu updated:</h3>
<ul class="changes bgimages16">
Expand Down Expand Up @@ -1344,71 +1377,6 @@ <h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Doubles the amount of points wooden planks sell for (now 50 points)</li>
</ul>

<h2 class="date">09 May 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Curator's fedora has a pocket, like all the other fedoras.</li>
<li class="tweak">Treasure hunter suits can now hold large internal tanks, to ease the exploration of lavaland.</li>
<li class="tweak">The curator can now access the Auxillary Base and open doors on the mining station.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lighting now defaults to fully bright until the first update tick for that tile. This makes shuttle movements less immersion breaking.</li>
<li class="experiment">Rather than remove the light source from the system and then re-adding it on light movements, the system now calculates and applies the difference to each tile. This should speed up lighting updates.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusts Meteor Shuttle Name</li>
<li class="bugfix">The Central Command Ferry will now dock at one of the ports in Arrivals</li>
<li class="tweak">[Meta] The Slime Control Console boundaries have been adjusted around the Kill Room</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added bluespace launchpads. They can be built with R&D, and can teleport objects and mobs up to 5 tiles away (8 at max upgrades), from the pad to the target and viceversa.</li>
<li class="rscadd">To set up a launchpad, a launchpad and a launchpad console must be built. The pad must be opened with a screwdriver, then linked to the console using a multitool. A console can support up to 4 pads.</li>
<li class="rscadd">Launchpads require some time to charge up teleports, but don't require cooldowns unlike quantum pads. Upgrading launchpads increases the range by 1 per manipulator tier.</li>
<li class="rscadd">A special variant, the Briefcase Launchpad, has also been added to the traitor uplink for 6 TC.</li>
<li class="rscadd">Briefcase Launchpads look like briefcases until setup (which requires a few seconds). When setup, the launchpad will be functional, but can still be dragged on the ground. To pick a pad back up, click and drag it to your character's sprite.</li>
<li class="rscadd">Unlike stationary launchpads, briefcase pads only have 3 tiles of maximum range.</li>
<li class="rscadd">Briefcase pads are controlled by a remote (that is sent with the briefcase) instead of a console. The remote must be linked to the briefcase by simply hitting it. Each remote can only be linked to one pad, unlike consoles.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Visible ghosts emit light.</li>
</ul>

<h2 class="date">08 May 2017</h2>
<h3 class="author">Dorsisdwarf updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being unable to hit museum cases in melee</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The verb to Assert Leadership over the cult has been replaced with an action button that does the same thing, but is much more visible.</li>
</ul>
<h3 class="author">Moonlighting Mac says updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">After a recent trade fair, employees have took it upon themselves to learn how to craft leather objects out of finished leather sheets, for novices they are pretty good at it! Try it yourself!</li>
<li class="rscadd">Muzzles to silence people are now craftable out of leather sheets.</li>
<li class="rscdel">You can no longer print off designs from a bio-generator that can now be crafted out of leather sheets.</li>
<li class="tweak">Complete sheets of leather can be printed from the bio-generator for 150 biomass to accommodate for a loss of designs.</li>
<li class="experiment">Specialist objects from the leather & cloth category bio-generator category were not removed as to encourage interdepartmental interaction & balance.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Slime Scanner is available from the Autolathe.</li>
<li class="tweak">The Design Names in the various machines are now capitalized consistently</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes various mobs speaking languages that they were only supposed to understand.</li>
<li class="bugfix">Fixes being able to bypass language restrictions by selecting languages you can't speak as your default language.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Highlander no longer breaks your speakers</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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Xhuis:
- bugfix: You can no longer catch objects that require two hands at all times with
only one hand.
2017-07-11:
RandomMarine:
- rscadd: Drones can now switch between help and harm intent.
Tacolizard:
- rscadd: Admins can now set a message/warning when they delay the round end, to
be shown to anyone who tries to reboot the world.
Tacolizard and Cyberboss:
- rscadd: Added two new organs, the liver and stomach. Without them, you won't metabolize
chemicals.
- rscadd: The liver is responsible for processing all chemicals except nutrients.
If your liver is removed, you will be unable to metabolize any drugs and will
slowly die of toxin damage.
- rscadd: Drinking too much alcohol or having too many toxins in you will damage
your liver, if it becomes too damaged, it will undergo liver failure and you
will slowly die of toxin damage. Your liver naturally heals a small amount of
its damage. However, it doesn't heal enough to offset stronger alcohols or large
amounts of toxins, at least until they are metabolized out of your body.
- rscadd: to conduct a liver transplant, inject corazone into the patient. Corazone
will prevent the patient from taking damage due to either not having a liver
or undergoing liver failure. Corazone will metabolize out of the patient quickly,
so at least 50u is recommended.
- rscadd: The stomach is responsible for metabolizing nutrients. Without a stomach,
you will be unable to get fat, but you will also be unable to process any nutrients,
meaning you will eventually starve to death.
Xhuis:
- bugfix: Mobs spawned by Necropolis curses are now immune to chasms.
- tweak: The BoxStation warden's office now has a crew monitoring console.
- imageadd: Clockwork slabs now show icons of the components used in scripture instead
of initials.
factoryman942:
- bugfix: Boxstation Robotics now has 6 flashes, from 2.
- bugfix: Metastation Robotics now has 40 sheets of glass, instead of 20.
shizcalev:
- tweak: The supermatter reporting system has been updated to report remaining integrity,
as opposed to how unstable the SM currently is.
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