CrazyStorm is a visual editor for 2D particle to design particle animation easily. This project has two aspects "Editor" and "Player", while the "Editor" is releasable status and "Player" is close to release. You can now study finished parts or start use Editor for producing. Also you can fork and refrom it for you own reason anyway.
- Expression support
You can utilize expression to design more complicate animation than Crazy Storm 1.0. - Component tree
Set component relationship as father-child makes it easy to manager multi components movement. - More Friendly UI
Improve your work efficiency and avoid cause of unnecessary error. - Independent Player
It's not only for demostrating your particle but giving someone who want to use these productions on his own game an example or just basing on it for development.
- Opensource
- New format and old version conversion
- Struggle for multiplatforms
- Windows XP/Vista/7 or above
- .NET Framework 4.0 Client Profile
- Visual Studio 2013 or 2015
The MIT License (MIT)
Copyright (c) StarX 2017
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.