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Fixed SendNotification with TimeSpan. #53

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4 changes: 2 additions & 2 deletions UnityProject/Assets/LocalNotification.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,12 +13,12 @@ public class LocalNotification
public static int SendNotification(TimeSpan delay, string title, string message, Color32 bgColor, bool sound = true, bool vibrate = true, bool lights = true, string bigIcon = "")
{
int id = new System.Random().Next();
return SendNotification(id, (int)delay.TotalSeconds, title, message, bgColor, sound, vibrate, lights, bigIcon);
return SendNotification(id, (int)delay.TotalSeconds*1000, title, message, bgColor, sound, vibrate, lights, bigIcon);
}

public static int SendNotification(int id, TimeSpan delay, string title, string message, Color32 bgColor, bool sound = true, bool vibrate = true, bool lights = true, string bigIcon = "")
{
return SendNotification(id, (int)delay.TotalSeconds, title, message, bgColor, sound, vibrate, lights, bigIcon);
return SendNotification(id, (int)delay.TotalSeconds*1000, title, message, bgColor, sound, vibrate, lights, bigIcon);
}

public static int SendNotification(int id, long delayMs, string title, string message, Color32 bgColor, bool sound = true, bool vibrate = true, bool lights = true, string bigIcon = "")
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