Skip to content

Akahara/MarbleEngine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

MarbleEngine

Our terrain generation and 3D rendering engine for our software quality course.

Screenshot at the begining of the project

Final screenshots

final_1 final_2 final_3 final_4 final_5 final_6 final_7

Building

This project was built using Visual Studio, building with other platforms should not be too different.

Steps for VS:

  • clone or download the project
  • create a new VS project in the new directory
  • go to the project's properties > C/C++ > additional include directories > add $(ProjectDir)Libraries\include
  • in the Linker tab > general > additional library directories > add $(ProjectDir)Libraries\lib
  • in the Linker tab > input > additional dependencies > add glfw3.lib
  • in the General tab, make sure you are using C++20 or latter

roadmap

OpenGL abstraction:

  • VBO/IBO/Shaders
  • Mesh
  • FBO
  • On-the-fly shader recompilation

Terrain:

  • Heightmap generation
  • Mesh generation
  • Realistic generation (=erosion)

Monde:

  • Features (trees/grass...)
  • Skybox
  • Clouds
  • ? Day/night cycle
  • Rivers/Oceans

Camera:

  • Player movements
  • Perspective/Isometric

VFX:

  • Ambiant shadows
  • Casted shadows
  • ? Ambiant occlusion
  • HDR
  • Bloom
  • Vignette
  • Distance fog
  • Dirt mask

Animations:

  • Mesh animations
  • ? Wind
  • ? Rain
  • Nuages
  • ? Day/night cycle