Includes: Monster attacking, movement, looting, inventory management, flasking/healing, element reading, packet sending, and more!
- Full and final upload of all files, no further development will be done on this project
- Still requires a server (can be localhost) to feed memory addresses to the client -> This can be found in the
OffsetServer
directory, and is written as a C# project
- Inject into running PoE process. Make sure hardware ID/Offset server is running at the IP and port specified in NetLogger.hpp (static byte serverIP[]).
- Memory addresses/Offsets are fed by a server, which also handles Hardware ID authentication & Heartbeats which are sent when certain features are activated/deactivated.