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feat(SDKManager): simplify single SDK Setup configurations
Supporting multiple SDKs means VRTK had to disable all the SDK Setups that are used automatically to ensure they're usable for runtime switching. This change allows to completely bypass the runtime loading and that requirement in case only one SDK Setup is used. This means users of VRTK don't have to bother with handling when an SDK Setup is loaded and usable, nor do they have to re-enable their SDK Setups game objects again to work on them in the editor while they're visible. The SteamVR SDK Setup in the SDKSetups prefab is changed to allow for this new behavior. This also fixes a bug that resulted in invalid matrix errors being logged to the console by Unity.
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Christopher-Marcel Böddecker
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Jul 15, 2017
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