Software Developer and Graphics Programmer.
I’m enthusiast about real time technologies and rendering techniques.
- London, UK
- ale32.github.io
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deferredRendererInOneWeekend
deferredRendererInOneWeekend PublicA simple deferred renderer done in one weekend.
C++ 6
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ShaderDummy
ShaderDummy PublicSimple application in OpenGL to refresh my OpenGL knowledge and to use as a base to playing with GLSL shaders.
C++
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sre
sre PublicForked from damiano-massarelli/sre
sre is a rendering engine based on OpenGL and SDL2
C++
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raytracingDevTeam/raytracing
raytracingDevTeam/raytracing PublicRaytracing source code from Shirley's Raytracing in One Weekend
C
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