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Tags: AlexMeesters/Component-Save-System

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1.071

Update SaveMaster.cs

Modified code to support older c# verion

1.07

More features & fixes

* Save Instance Managers now only get created if there is data present for them.
Or when a new saved prefab gets spawned.
* Fixed issue in initialization of Saveables, hasIdentification now gets lazy initialization upon first load.
* Added support for spawning Saved Instances in duplicated scenes. You are required to create a Save Instance Manager with
a custom ID for a duplicate scene.

1.051

Update SaveInstanceManager.cs

Fixed major issue regarding spawning of saved instances.
This issue made it possible for duplicate ID's to get spawned, resulting in new instances not getting saved. Thank you to Cookizza for reporting the issue that led to this fix!

1.06

Update SaveInstanceManager.cs

Fixed major issue regarding spawning of saved instances.
This issue made it possible for duplicate ID's to get spawned, resulting in new instances not getting saved. Thank you to Cookizza for reporting the issue that led to this fix!

1.51

1.05

Update ValidateHierarchy.cs