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I'm using the SDL library to create an image for the 4160 2D Game Engine Construction course at Clemson University.

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Alexzander-Stone/SDL-Cyber-Graphic

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Final result hosted here

Personal Info

Course: CpSc 4160: Data-Driven 2D Video Game Development

Contact Email: [email protected]

Original creation date: Feb. 8, 2018

Project description:

We were given a graphics framework (SDL) to use in C++ to render an image to the display. Given primitives in the SDL framework and a few from Dr. Malloy, we were expected to create an image with a variety of shapes and objects. The image itself could be chosen freely, so creativity was valued. I chose to take inspiration from a GIF ( https://media.boingboing.net/wp-content/uploads/2015/09/coffee_in_rain_by_kirokaze-d98qb8z.gif ) and the cyberpunk genre to create a room with a terminal and colorful light, bricks with random dithering, an outlet, and a window with star light. The terminal itself contained many pieces, like buttons that changed colors and terminals with static, and was the focus of the scene. Overall, I was happy that the "animation" I created went well and the dithered lighting effect that was produced by the lamp at the top of the scene.

Project dependencies.

  • Make
  • Clang (May be able to substitute with g++ if the Makefile is changed)
  • SDL
    • libsdl2-2.0-0
    • libsdl2-dev

Instructions to run.

Then type "make" within the framegen folder to compile the code. "./run" will then run the program.

To exit.

Hold the escape key.

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I'm using the SDL library to create an image for the 4160 2D Game Engine Construction course at Clemson University.

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