forked from IrisShaders/Iris
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge branch 'trunk' into shader-config-ui
- Loading branch information
Showing
14 changed files
with
155 additions
and
81 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
33 changes: 33 additions & 0 deletions
33
src/main/java/net/coderbot/iris/mixin/MixinMaxFpsCrashFix.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,33 @@ | ||
package net.coderbot.iris.mixin; | ||
|
||
import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.injection.At; | ||
import org.spongepowered.asm.mixin.injection.Redirect; | ||
import org.spongepowered.asm.mixin.injection.Slice; | ||
|
||
import net.minecraft.client.Options; | ||
|
||
/** | ||
* A workaround for when OptiFine has set the maxFps to zero in options.txt | ||
* | ||
* Fun. | ||
*/ | ||
@Mixin(Options.class) | ||
public abstract class MixinMaxFpsCrashFix { | ||
@Redirect( | ||
method = "load", | ||
at = @At(value = "INVOKE", target = "Ljava/lang/Integer;parseInt(Ljava/lang/String;)I"), | ||
slice = @Slice(from = @At(value = "CONSTANT", args = "stringValue=maxFps"), to = @At(value = "CONSTANT", args = "stringValue=difficulty")), | ||
allow = 1 | ||
) | ||
private int iris$resetFramerateLimit(String string) { | ||
int original = Integer.parseInt(string); | ||
|
||
if (original == 0) { | ||
// Return the default value of framerateLimit | ||
return 120; | ||
} | ||
|
||
return original; | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.