Lists (23)
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2d lighting
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Fantasy Console
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🔮 Future ideas
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Starred repositories
The Soda Game Engine (open-source cross-platform game development using MiniScript)
Parser and interpreter for Haxe expressions
A static, type inferred and embeddable language written in Rust.
A list of embedded scripting languages
A rusty dynamically typed scripting language
A fast C++23 3D game engine for modern devices, with wide platform support
A bloom filter module, which can easily be added to existing applications. Solution includes sample
A clone of the popular game, Terraria. Developed using Java and the LibGDX framework with an aim to run the game efficiently and smoothly on Android devices.
Forward+ renderer written in DirectX 12 with various additional features.
cluster forward shading with vulkan, light culling by ispc & computer shaders, and get performance report.
Forward rendering engine using Physically Based Shading
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)
Ready-to-use forward shading lighting extension for Defold
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
Ebitengine - A dead simple 2D game engine for Go
HGE 1.9 configured with CMake DirectX9 version, with shaders. The classic 1.8.1. version is in the `master` branch if you ever need that.
A high-throughput and memory-efficient inference and serving engine for LLMs