Skip to content
View AndreiRudenko's full-sized avatar

Sponsoring

@RobDangerous

Organizations

@Gamebop

Block or report AndreiRudenko

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

Showing results

Hot reload for Kha/Haxe js targets

Haxe 44 4 Updated Jun 18, 2024

The Soda Game Engine (open-source cross-platform game development using MiniScript)

C++ 20 6 Updated Jan 12, 2025

Parser and interpreter for Haxe expressions

Haxe 269 106 Updated Jan 30, 2025

Lua Virtual Reality Framework

C 2,237 143 Updated Jan 31, 2025

Sprite sheet packer

C++ 324 62 Updated Jun 8, 2021

Yaegi is Another Elegant Go Interpreter

Go 7,301 362 Updated Jan 8, 2025

A static, type inferred and embeddable language written in Rust.

Rust 3,266 147 Updated Dec 6, 2024

A list of embedded scripting languages

1,324 78 Updated Dec 17, 2024

A rusty dynamically typed scripting language

Rust 1,798 55 Updated Feb 28, 2024

A fast C++23 3D game engine for modern devices, with wide platform support

C++ 688 43 Updated Feb 1, 2025

A bloom filter module, which can easily be added to existing applications. Solution includes sample

C# 101 22 Updated Apr 29, 2023

Murder is a pixel art ECS game engine.

C# 2,611 67 Updated Jan 28, 2025

A clone of the popular game, Terraria. Developed using Java and the LibGDX framework with an aim to run the game efficiently and smoothly on Android devices.

Java 452 74 Updated Jul 22, 2020

Forward+ renderer written in DirectX 12 with various additional features.

C++ 22 1 Updated Apr 4, 2023

GPU-based Forward+ renderer

C++ 502 53 Updated Jan 9, 2020

cluster forward shading with vulkan, light culling by ispc & computer shaders, and get performance report.

C++ 6 Updated Jul 31, 2020

Forward rendering engine using Physically Based Shading

C++ 2 2 Updated Sep 22, 2019

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,265 123 Updated May 29, 2022

This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)

C++ 18 6 Updated Apr 12, 2024

Ready-to-use forward shading lighting extension for Defold

Lua 43 3 Updated Apr 1, 2024

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

C++ 88 4 Updated Oct 4, 2024

CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++

C++ 103 23 Updated Jun 20, 2017

A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)

CMake 113 14 Updated Jul 23, 2023

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

C++ 674 66 Updated Apr 2, 2017

Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

V 36,000 2,172 Updated Feb 1, 2025

Ebitengine - A dead simple 2D game engine for Go

Go 11,475 683 Updated Feb 1, 2025

3D engine with modern graphics

C++ 6,000 637 Updated Feb 1, 2025

HGE 1.9 configured with CMake DirectX9 version, with shaders. The classic 1.8.1. version is in the `master` branch if you ever need that.

CMake 272 74 Updated Feb 19, 2021
Haxe 6 Updated Jun 11, 2022

A high-throughput and memory-efficient inference and serving engine for LLMs

Python 35,832 5,437 Updated Feb 1, 2025
Next