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Merge branch 'master' of github.com:Anstow/colour-blind
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Anstow committed Jan 30, 2013
2 parents 9f4f6c6 + ffcfd4f commit 5b08468
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Showing 13 changed files with 28 additions and 20 deletions.
2 changes: 2 additions & 0 deletions Level.as
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ package

public var nPlayers:int = 2;
public var players:Array = [];
public var nTargets:int;
private var savedData:Array;
private var winning:Boolean = false;
private var input:GameInput;
Expand All @@ -33,6 +34,7 @@ package

public function Level (id:int, data:Object, mode:int=M_NORMAL, loadLevelCallback:Function = null) {
super(id, data);
nTargets = targets.length;
// The game input is defined here 0 is the normal mode
this.mode = mode;
switch (mode) {
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24 changes: 9 additions & 15 deletions Player.as
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Expand Up @@ -90,22 +90,22 @@ package
if (vel[1] >= 0) {
// stop moving
vel[1] = 0;
}
// bounce off ceilings
else if (vel[1] < 0) {
} else if (vel[1] < 0) {
// bounce off ceiling
vel[1] = Math.max(1, -vel[1]);
isJumping = false;
}
return true;
}

override public function moveCollideX (e:Entity):Boolean {
// other player
if (e is Player) {
// push other player
var v:Number = (vel[0] + (e as Player).vel[0]) / 2;
vel[0] = v;
(e as Player).vel[0] = v;
} else {
// stop moving
vel[0] = 0;
}
return true;
Expand Down Expand Up @@ -170,7 +170,7 @@ package
// on ground check
var cols:Array = [];
collideTypesInto(colTypes, x, y + 1, cols);
if (cols) {
if (cols.length > 0) {
onGround = true;
for each (var e:Entity in cols) {
// friction
Expand All @@ -184,19 +184,13 @@ package
collideTypesInto(["target" + ident], x, y, cols);
for each (var t:Target in cols) {
world.remove(t);
(world as Level).nTargets -= 1;
if (!muted) {
win.play();
}
// check for remaining targets
var nLeft:int = 0;
var ts:Array;
for (var i:int = 0; i < (world as Level).nPlayers; i++) {
ts = [];
world.getType("target" + i, ts);
nLeft += ts.length;
}
// target currently colliding with doesn't get removed until next frame
if (nLeft == 1) (world as Level).win();
}
if ((world as Level).nTargets == 0) {
(world as Level).win();
}
// red wall
cols = [];
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2 changes: 1 addition & 1 deletion README.txt
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Expand Up @@ -101,7 +101,7 @@ AND | create AND block
OR | create OR block
Bn | block to get the state of switch n
B | set it to get no switch data
|
|
WT | set the affect type to wall toggle
WTI | set the affect type to wall toggle inverted
Wn | set it to affect wall n (n is an integer)
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5 changes: 3 additions & 2 deletions TODO.txt
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Expand Up @@ -3,12 +3,12 @@ This is a todo list for the game. If anyone else is working on it that is.
--------------------------------------------------------------------------------
Bugs:

18 Hitting a both targets at the same time doesn't move the level on

moving within affect blocks should probably be down = right, left = up (seems to be the other way round now)

make the event box background (the blue and grey bit) stretch across the whole screen

I think the pit swap level should go back to 1-wide pits - it's less tricky, and with 2, the trick pit doesn't work quite the same

--------------------------------------------------------------------------------
Features:

Expand Down Expand Up @@ -67,3 +67,4 @@ this is due to the addTxt and rmTxt numbering system.

Switch removal should update the numbering in a logic block

18 Hitting a both targets at the same time doesn't move the level on
Binary file modified assets/GreenCheck.png
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2 changes: 1 addition & 1 deletion leveldata.json

Large diffs are not rendered by default.

1 change: 1 addition & 0 deletions lvl/Joe/5.json
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@@ -0,0 +1 @@
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1 change: 1 addition & 0 deletions lvl/Joe/6.json
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@@ -0,0 +1 @@
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1 change: 1 addition & 0 deletions lvl/Joe/7.json
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1 change: 1 addition & 0 deletions lvl/Joe/8.json
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1 change: 1 addition & 0 deletions lvl/Joe/9.json
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{"tilemap":"1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1\n1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1","players":[[23,16],[24,16]],"walls":[{"rect":[23,18,1,1],"type":0},{"rect":[23,18,1,1],"type":1},{"rect":[22,16,1,1],"type":0}],"targets":[{"pos":[23,19],"type":0}],"events":[{},{"logicBlock":"AND NOT B1 NOT B2","affects":[[0,"W2"]]},{"logicBlock":"NOT B2","affects":[[0,"W0"]]}],"switches":[{"pos":[23,9],"type":0},{"pos":[23,12],"type":1},{"pos":[23,10],"type":1}]}
3 changes: 2 additions & 1 deletion lvl/genlvl.py
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
#! /usr/bin/env python3

with open('lvls.txt') as f:
lvls = [s.strip() for s in f.readlines() if s.strip()]
lvls = [s.strip() for s in f.readlines()
if s.strip() and not s.strip().startswith('#')]
lvl_data = []
for lvl in lvls:
with open(lvl) as f:
Expand Down
5 changes: 5 additions & 0 deletions lvl/lvls.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,15 @@ Joe/1.json
l/lv2_ledge-climb.level
l/lv3_step_stone.level
l/lv4_switch_train.level
Joe/6.json
l/lv5_pit_swap.level
Joe/3.json
# Joe/7.json (doesn't work one way on my keyboard - can't do up, left and O/S at the same time. It's also horrible.)
l/timeswitch.level
Joe/4.json
Joe/2.json
Joe/9.json
t/1.json
Joe/8.json
Joe/5.json
l/closescreen_fall.level

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