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Readme overhaul, splitting out useful info into their own documents (t…
…gstation#49408) About The Pull Request Goes through the readme and moves a lot of stuff into situation documents, reducing scroll of death and helping people get to what they want faster. Adds coderbus discord, and labels irc as dead
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## DOWNLOADING | ||
There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at https://www.tgstation13.org/wiki/Downloading_the_source_code | ||
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Option 1: | ||
Follow this: https://www.tgstation13.org/wiki/Setting_up_git | ||
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Option 2: Download the source code as a zip by clicking the ZIP button in the | ||
code tab of https://github.com/tgstation/tgstation | ||
(note: this will use a lot of bandwidth if you wish to update and is a lot of | ||
hassle if you want to make any changes at all, so it's not recommended.) | ||
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Option 3: Download a pre-compiled nightly at https://tgstation13.download/nightlies/ (same caveats as option 2) | ||
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*Warning: option 4 is out of date, and not maintained, use at your own risk* | ||
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Option 4: Use our docker image that tracks the master branch (See commits for build status. Again, same caveats as option 2) | ||
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``` | ||
docker run -d -p <your port>:1337 -v /path/to/your/config:/tgstation/config -v /path/to/your/data:/tgstation/data tgstation/tgstation <dream daemon options i.e. -public or -params> | ||
``` | ||
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## MAPS | ||
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/tg/station currently comes equipped with five maps. | ||
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* [BoxStation (default)](https://tgstation13.org/wiki/Boxstation) | ||
* [MetaStation](https://tgstation13.org/wiki/MetaStation) | ||
* [DeltaStation](https://tgstation13.org/wiki/DeltaStation) | ||
* [PubbyStation](https://tgstation13.org/wiki/PubbyStation) | ||
* [DonutStation](https://tgstation13.org/wiki/Donutstation) | ||
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All maps have their own code file that is in the base of the _maps directory. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility. | ||
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The map that will be loaded for the upcoming round is determined by reading data/next_map.json, which is a copy of the json files found in the _maps tree. If this file does not exist, the default map from config/maps.txt will be loaded. Failing that, BoxStation will be loaded. If you want to set a specific map to load next round you can use the Change Map verb in game before restarting the server or copy a json from _maps to data/next_map.json before starting the server. Also, for debugging purposes, ticking a corresponding map's code file in Dream Maker will force that map to load every round. | ||
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If you are hosting a server, and want randomly picked maps to be played each round, you can enable map rotation in [config.txt](config/config.txt) and then set the maps to be picked in the [maps.txt](config/maps.txt) file. | ||
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Anytime you want to make changes to a map it's imperative you use the [Map Merging tools](https://tgstation13.org/wiki/Map_Merger) | ||
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## AWAY MISSIONS | ||
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/tg/station supports loading away missions however they are disabled by default. | ||
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Map files for away missions are located in the _maps/RandomZLevels directory. Each away mission includes it's own code definitions located in /code/modules/awaymissions/mission_code. These files must be included and compiled with the server beforehand otherwise the server will crash upon trying to load away missions that lack their code. | ||
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To enable an away mission open `config/awaymissionconfig.txt` and uncomment one of the .dmm lines by removing the #. If more than one away mission is uncommented then the away mission loader will randomly select one the enabled ones to load. | ||
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# INSTALLATION | ||
First-time installation should be fairly straightforward. First, you'll need | ||
BYOND installed. You can get it from https://www.byond.com/download. Once you've done | ||
that, extract the game files to wherever you want to keep them. This is a | ||
sourcecode-only release, so the next step is to compile the server files. | ||
Open tgstation.dme by double-clicking it, open the Build menu, and click | ||
compile. This'll take a little while, and if everything's done right you'll get | ||
a message like this: | ||
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``` | ||
saving tgstation.dmb (DEBUG mode) | ||
tgstation.dmb - 0 errors, 0 warnings | ||
``` | ||
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If you see any errors or warnings, something has gone wrong - possibly a corrupt | ||
download or the files extracted wrong. If problems persist, ask for assistance | ||
in irc://irc.rizon.net/coderbus | ||
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Once that's done, open up the config folder. You'll want to edit config.txt to | ||
set the probabilities for different gamemodes in Secret and to set your server | ||
location so that all your players don't get disconnected at the end of each | ||
round. It's recommended you don't turn on the gamemodes with probability 0, | ||
except Extended, as they have various issues and aren't currently being tested, | ||
so they may have unknown and bizarre bugs. Extended is essentially no mode, and | ||
isn't in the Secret rotation by default as it's just not very fun. | ||
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You'll also want to edit config/admins.txt to remove the default admins and add | ||
your own. "Game Master" is the highest level of access, and probably the one | ||
you'll want to use for now. You can set up your own ranks and find out more in | ||
config/admin_ranks.txt | ||
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The format is | ||
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``` | ||
byondkey = Rank | ||
``` | ||
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where the admin rank must be properly capitalised. | ||
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This codebase also depends on a native library called rust-g. A precompiled | ||
Windows DLL is included in this repository, but Linux users will need to build | ||
and install it themselves. Directions can be found at the [rust-g | ||
repo](https://github.com/tgstation/rust-g). | ||
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Finally, to start the server, run Dream Daemon and enter the path to your | ||
compiled tgstation.dmb file. Make sure to set the port to the one you | ||
specified in the config.txt, and set the Security box to 'Safe'. Then press GO | ||
and the server should start up and be ready to join. It is also recommended that | ||
you set up the SQL backend (see below). | ||
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## UPDATING | ||
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To update an existing installation, first back up your /config and /data folders | ||
as these store your server configuration, player preferences and banlist. | ||
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Then, extract the new files (preferably into a clean directory, but updating in | ||
place should work fine), copy your /config and /data folders back into the new | ||
install, overwriting when prompted except if we've specified otherwise, and | ||
recompile the game. Once you start the server up again, you should be running | ||
the new version. | ||
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## HOSTING | ||
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If you'd like a more robust server hosting option for tgstation and its | ||
derivatives. Check out our server tools suite at | ||
https://github.com/tgstation/tgstation-server | ||
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## SQL SETUP | ||
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The SQL backend requires a Mariadb server running 10.2 or later. Mysql is not supported but Mariadb is a drop in replacement for mysql. SQL is required for the library, stats tracking, admin notes, and job-only bans, among other features, mostly related to server administration. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql and /SQL/tgstation_schema_prefix.sql depending on if you want table prefixes. More detailed setup instructions are located here: https://www.tgstation13.org/wiki/Downloading_the_source_code#Setting_up_the_database | ||
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If you are hosting a testing server on windows you can use a standalone version of MariaDB pre load with a blank (but initialized) tgdb database. Find them here: https://tgstation13.download/database/ Just unzip and run for a working (but insecure) database server. Includes a zipped copy of the data folder for easy resetting back to square one. | ||
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## WEB/CDN RESOURCE DELIVERY | ||
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Web delivery of game resources makes it quicker for players to join and reduces some of the stress on the game server. | ||
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1. Edit compile_options.dm to set the `PRELOAD_RSC` define to `0` | ||
1. Add a url to config/external_rsc_urls pointing to a .zip file containing the .rsc. | ||
* If you keep up to date with /tg/ you could reuse /tg/'s rsc cdn at http://tgstation13.download/byond/tgstation.zip. Otherwise you can use cdn services like CDN77 or cloudflare (requires adding a page rule to enable caching of the zip), or roll your own cdn using route 53 and vps providers. | ||
* Regardless even offloading the rsc to a website without a CDN will be a massive improvement over the in game system for transferring files. | ||
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## IRC BOT SETUP | ||
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Included in the repository is a python3 compatible IRC bot capable of relaying adminhelps to a specified | ||
IRC channel/server, see the /tools/minibot folder for more |
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