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HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 6,806 687 Updated Jan 17, 2025

GameFramework-Next

C# 472 96 Updated Oct 11, 2024

Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。

Lua 406 52 Updated Feb 6, 2025

Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

C# 5,978 711 Updated Feb 4, 2025

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 63,012 10,573 Updated Feb 7, 2025

A C# port of EnTT, a game engine agnostic Entity-Component-System

C# 55 2 Updated Oct 17, 2024

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 10,558 912 Updated Feb 7, 2025

Command & Conquer: Remastered Collection

C++ 18,409 4,748 Updated Jan 16, 2025

stb single-file public domain libraries for C/C++

C 27,752 7,758 Updated Nov 9, 2024

This is a demo made with Game Framework.

C# 888 470 Updated Mar 14, 2024

Hazel Engine

C++ 11,924 1,509 Updated Apr 20, 2024

Piccolo (formerly Pilot) – mini game engine for games104

C++ 6,036 1,858 Updated Sep 30, 2024