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Warhammer Geheimnishnacht

GOALS FOR ME(PIETRKO):

  • Art & Graphics
    • Make event pictures for spell system
    • Make icons for new troop types
    • Make new kislevite clothes
    • Make new clothes for kurgans and update female version

ROADMAP

  • 0.1.0 basic -- means getting rid of non warhammer stuff

    • basic port of cbs
    • port council conected data, and events
    • basic port of factions
    • basic port of objectives
    • basic port of on_action mechanics with corresponding events
    • basic port of decisions (without minor ones)
    • traits
    • modifiers
    • history
    • titles
  • 0.1.1

    • port all events from events_to_port, basic port only - get rid of non warhammer stuff
  • 0.1.2

    • implement buildings for all human races
    • implement units, retinues and culture modifiers (humans only)
    • final touch of traits, modifiers, cultures, religions (humans only)
  • 0.1.3

    • make race&culture specific changes to basic events (humans only)
    • make race&culture specific changes to decisions (humans only)
    • make race&culture specific localisation chagnes (humans only)
  • 0.1.4

    • implement chaos connected event based mechanics
    • implement doom engine
    • implement magic learning & inheritance mechanics
    • implement arcane magic for characters (fire, ice, chaos)
  • 0.1.5

    • implement arcane magic for battlefield & council
    • implement full duel engine
    • implement beastmean engine
  • 0.1.6

    • expand amount of lores (fire, ligt, ice, chaos, lady of the lake lores...?)
    • hidden chaos mechancis (cults )
    • make necessary event,plots, actions modifications to integrate warhammer new systems into other game mechancis
  • 0.1.7

    • finish all the province info for old world
    • finish off the map visuals
    • make culutre spcific portraits (humans)
    • make culture specific clothes (humans)
  • 0.1.8

    • make culture specific unti graphics (humans)
    • make culture specific buildings (humans)
    • graphical culture changes
    • make culture specific untit graphics (humans)
    • make all humans interface additions
  • 0.1.9

    • flavour and historic events (just a few for humans only)
    • bug fixing
    • balancing
    • localisation final touches
  • 0.2.0 First playable immersive versions with humans

    • norscans, imperials, bertonnians, hungs, kurgans, kislevites, border guys ready
    • warhammer specific systems (magic, chaos cultists, doom engine, beastmen, duels)
    • warhammer changed vanilla mechanics

Coding guide

  • use four space indentation in dynamic script code
  • see docs directory
  • MUST see the google drive with design guides!

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