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job_marshal.txt
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job_marshal.txt
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##############################
# MARSHAL
#
# Job: action_advance_mil_tech
# 938: Military Accident
# 939: Military Secrets Revealed!
#
# Job: action_train_troops
# 941: Reinforcements Arrives
# 942: Marshal tries to train troops, noble interferes
#
# Job: action_assist_arrest
# 944: Vassal is tipped off: Starts with Marshal
#
##############################
#
# Warhammer checked no things added
#
##############################
# MARSHAL
# JOB: action_advance_mil_tech
##############################
# 938: Military Accident
character_event = {
id = 938
title = EVTNAME938
desc = EVTDESC938
picture = GFX_evt_bloody_man
capable_only = yes
prisoner = no
trigger = {
has_job_action = action_advance_mil_tech
NOT = {
trait = maimed
}
location = {
owner = {
job_marshal = {
character = ROOT
}
}
}
}
mean_time_to_happen = {
months = 240
modifier = {
factor = 0.75
NOT = { martial = 2 }
}
modifier = {
factor = 0.75
NOT = { martial = 3 }
}
modifier = {
factor = 0.75
NOT = { martial = 4 }
}
modifier = {
factor = 0.75
NOT = { martial = 5 }
}
modifier = {
factor = 1.25
martial = 10
}
modifier = {
factor = 1.25
martial = 11
}
modifier = {
factor = 1.25
martial = 12
}
modifier = {
factor = 1.25
martial = 13
}
}
immediate = {
hidden_tooltip = {
random_list = {
75 = {
set_character_flag = marshal_wounded
}
25 = {
set_character_flag = marshal_maimed
}
}
}
}
option = {
name = "EVOPTA938"
trigger = {
has_character_flag = marshal_wounded
}
add_trait = wounded
liege = { letter_event = { id = 20380 tooltip = "EVTTOOLTIP20380" } }
clr_character_flag = marshal_wounded
}
option = {
name = "EVOPTB938"
trigger = { has_character_flag = marshal_maimed }
add_trait = maimed
liege = { letter_event = { id = 20381 tooltip = "EVTTOOLTIP20380" } }
clr_character_flag = marshal_maimed
}
}
#20380: Liege gets a letter about Marshal being wounded
letter_event = {
id = 20380
desc = "EVTDESC20380"
is_triggered_only = yes
option = {
name = "EVTOPTA20380"
tooltip = {
FROM = { add_trait = wounded }
}
}
}
#20381: Liege gets a letter about Marshal being maimed
letter_event = {
id = 20381
desc = "EVTDESC20381"
is_triggered_only = yes
option = {
name = "EVTOPTA20381"
tooltip = {
FROM = { add_trait = maimed }
}
}
}
# 939: Military Secrets Revealed!
character_event = {
id = 939
title = "EVTNAME939"
desc = "EVTDESC939"
picture = GFX_evt_large_army
capable_only = yes
prisoner = no
trigger = {
has_job_action = action_advance_mil_tech
location = {
owner = {
job_marshal = {
character = ROOT
}
}
}
location = {
any_province_lord = {
NOT = { is_liege_of = ROOT }
martial = 8
OR = {
trait = gregarious
diplomacy = 7
}
opinion = { who = ROOT value = 30 }
}
}
}
mean_time_to_happen = {
months = 1000
modifier = {
factor = 1.25
NOT = { martial = 2 }
}
modifier = {
factor = 1.25
NOT = { martial = 3 }
}
modifier = {
factor = 1.25
NOT = { martial = 4 }
}
modifier = {
factor = 1.25
NOT = { martial = 5 }
}
modifier = {
factor = 0.75
martial = 10
}
modifier = {
factor = 0.75
martial = 11
}
modifier = {
factor = 0.75
martial = 12
}
modifier = {
factor = 0.75
martial = 13
}
}
option = {
name = "EVTOPTA939"
location = {
random_province_lord = {
limit = {
NOT = { is_liege_of = ROOT }
martial = 8
OR = {
trait = gregarious
diplomacy = 7
}
opinion = { who = ROOT value = 30 }
}
character_event = { id = 20390 days = 3 tooltip = "EVTTOOLTIP20390" }
}
}
}
}
#20390: Noble helps
character_event = {
id = 20390
desc = "EVTDESC20390"
picture = GFX_evt_large_army
is_triggered_only = yes
option = {
name = "EVTOPTA20390"
ai_chance = {
factor = 75
modifier = {
factor = 1.5
opinion = { who = FROM value = 40 }
}
modifier = {
factor = 1.5
opinion = { who = FROM value = 50 }
}
modifier = {
factor = 1.5
opinion = { who = FROM value = 60 }
}
}
FROM = {
character_event = { id = 20391 days = 3 tooltip = "EVTTOOLTIP20391" }
}
}
option = {
name = "EVTOPTB20390"
ai_chance = { factor = 25 }
}
}
#20391: Marshal
character_event = {
id = 20391
desc = "EVTDESC20391"
picture = GFX_evt_large_army
is_triggered_only = yes
option = {
name = "EVTOPTA20391"
FROM = {
reverse_opinion = {
modifier = opinion_grateful
who = ROOT
years = 2
}
}
liege = { letter_event = { id = 20392 days = 7 tooltip = "EVTTOOLTIP20392" } }
}
}
#20392: Liege
letter_event = {
id = 20392
desc = "EVTDESC20392"
picture = GFX_evt_large_army
is_triggered_only = yes
option = {
name = "EVTOPTA20392"
military_techpoints = 50
FROM = {
FROM = {
reverse_opinion = {
modifier = opinion_grateful
who = ROOT
years = 2
}
}
}
}
}
##############################
# MARSHAL
# JOB: action_train_troops
##############################
# 941: Reinforcements Arrive
character_event = {
id = 941
title = EVTNAME941
desc = EVTDESC941
picture = GFX_evt_large_army
capable_only = yes
prisoner = no
trigger = {
has_job_action = action_train_troops
location = {
owner = {
job_marshal = {
character = ROOT
}
}
NOT = { has_province_modifier = levy_reinforcements }
}
}
mean_time_to_happen = {
months = 120
modifier = {
factor = 1.25
NOT = { martial = 2 }
}
modifier = {
factor = 1.25
NOT = { martial = 3 }
}
modifier = {
factor = 1.25
NOT = { martial = 4 }
}
modifier = {
factor = 1.25
NOT = { martial = 5 }
}
modifier = {
factor = 0.75
martial = 10
}
modifier = {
factor = 0.75
martial = 11
}
modifier = {
factor = 0.75
martial = 12
}
modifier = {
factor = 0.75
martial = 13
}
}
option = {
name = "EVTOPTA941"
liege = { letter_event = { id = 20410 days = 7 tooltip = "EVTTOOLTIP20410" } }
}
}
# 20410: Liege
letter_event = {
id = 20410
desc = "EVTDESC20410"
is_triggered_only = yes
option = {
name = "EVTOPTA20410"
FROM = {
location = {
add_province_modifier = {
name = levy_reinforcements
duration = 365
}
}
}
}
}
# 942: Marshal tries to train troops, noble interferes
character_event = {
id = 942
title = "EVTNAME942"
desc = "EVTDESC942"
picture = GFX_evt_large_army
capable_only = yes
prisoner = no
trigger = {
has_job_action = action_train_troops
location = {
owner = {
job_marshal = {
character = ROOT
}
}
any_province_lord = {
NOT = {
is_liege_of = ROOT
character = ROOT
}
independent = no
OR = {
trait = ambitious
trait = deceitful
}
}
NOT = { has_province_modifier = levy_reinforcements }
}
}
mean_time_to_happen = {
months = 240
modifier = {
factor = 0.75
NOT = { martial = 2 }
}
modifier = {
factor = 0.75
NOT = { martial = 3 }
}
modifier = {
factor = 0.75
NOT = { martial = 4 }
}
modifier = {
factor = 0.75
NOT = { martial = 5 }
}
modifier = {
factor = 1.25
martial = 10
}
modifier = {
factor = 1.25
martial = 11
}
modifier = {
factor = 1.25
martial = 12
}
modifier = {
factor = 1.25
martial = 13
}
}
option = {
name = "EVTOPTA942"
location = {
random_province_lord = {
limit = {
NOT = { is_liege_of = ROOT }
independent = no
OR = {
trait = ambitious
trait = deceitful
}
}
character_event = { id = 20420 days = 7 tooltip = "EVTTOOLTIP20420" }
}
}
}
}
#20420: Noble reacts
character_event = {
id = 20420
desc = "EVTDESC20420"
picture = GFX_evt_council
is_triggered_only = yes
option = {
name = "EVTOPTA20420"
ai_chance = { factor = 100 }
FROM = {
liege = {
random = {
chance = 50
opinion = {
modifier = opinion_angry
who = ROOT
years = 1
}
letter_event = { id = 20421 days = 7 tooltip = "EVTTOOLTIP20421" }
}
}
}
}
option = {
name = "EVTOPTB20420"
ai_chance = { factor = 0 }
}
}
#20421: Marshal writes to Liege
letter_event = {
id = 20421
desc = "EVTDESC20421"
show_from_from = yes
is_triggered_only = yes
option = {
name = "EVTOPTA20421"
FROM = {
FROM = {
location = {
add_province_modifier = {
name = missing_reinforcements
duration = 180
}
}
}
}
hidden_tooltip = {
remove_opinion = {
modifier = opinion_angry
who = FROM
}
}
opinion = {
modifier = opinion_angry
who = FROM
years = 1
}
}
}
##############################
# MARSHAL
# JOB: action_organize_raid
##############################
# 20221: The Marshal has managed to raise an eager force of raiders
character_event = {
id = 20221
title = EVTNAME20221
desc = EVTDESC20221
picture = GFX_evt_battle
border = GFX_event_normal_frame_war
capable_only = yes
prisoner = no
trigger = {
liege = {
is_adult = yes
prisoner = no
NOT = { trait = incapable }
OR = {
NOT = { has_character_flag = tribal_organize_raid_troops }
had_character_flag = { flag = tribal_organize_raid_troops days = 3650 }
}
war = no
}
has_job_action = action_organize_raid
location = {
county = {
is_occupied = no
}
ROOT = {
liege = {
is_capital = PREVPREV
}
}
}
}
mean_time_to_happen = {
months = 120
modifier = {
factor = 3.0
liege = {
tier = count
}
}
modifier = {
factor = 1.25
NOT = { martial = 2 }
}
modifier = {
factor = 1.25
NOT = { martial = 3 }
}
modifier = {
factor = 1.25
NOT = { martial = 4 }
}
modifier = {
factor = 1.25
NOT = { martial = 5 }
}
modifier = {
factor = 0.75
martial = 9
}
modifier = {
factor = 0.75
martial = 10
}
modifier = {
factor = 0.75
martial= 11
}
modifier = {
factor = 0.75
martial = 12
}
modifier = {
factor = 0.75
martial = 13
}
}
option = {
name = EVTOPTA20221
prestige = 50
hidden_tooltip = {
liege = { character_event = { id = 20222 } }
}
}
}
# 20222: The liege is informed
character_event = {
id = 20222
desc = EVTDESC20222
picture = GFX_evt_battle
border = GFX_event_normal_frame_war
is_triggered_only = yes
immediate = {
capital_scope = {
ROOT = {
spawn_unit = {
province = PREV
home = PREV
owner = THIS
match_character = THIS
match_mult = 0.025
match_min = 100
match_max = 3000
attrition = 1.0
cannot_inherit = yes
earmark = tribal_organize_raid
}
spawn_unit = {
province = PREV
home = PREV
owner = THIS
match_character = THIS
match_mult = 0.025
match_min = 100
match_max = 3000
attrition = 1.0
cannot_inherit = yes
earmark = tribal_organize_raid
}
spawn_unit = {
province = PREV
home = PREV
owner = THIS
match_character = THIS
match_mult = 0.025
match_min = 100
match_max = 3000
attrition = 1.0
cannot_inherit = yes
earmark = tribal_organize_raid
}
}
}
clr_character_flag = tribal_organize_raid_troops
set_character_flag = tribal_organize_raid_troops
character_event = { id = 20223 days = 30 }
}
option = {
name = EVTOPTA20222
opinion = {
who = FROM
modifier = opinion_grateful
months = 60
}
}
}
# 20223: Hidden ping event to check the status of the raiders
character_event = {
id = 20223
hide_window = yes
is_triggered_only = yes
immediate = {
if = {
limit = {
has_earmarked_regiments_not_raiding = tribal_organize_raid
}
if = {
limit = {
had_character_flag = { flag = tribal_organize_raid_troops days = 122 }
}
character_event = { id = 20224 }
}
if = {
limit = {
NOT = { had_character_flag = { flag = tribal_organize_raid_troops days = 122 } }
}
character_event = { id = 20223 days = 30 }
}
}
}
}
# 20224: The men are displeased and disband
character_event = {
id = 20224
desc = EVTDESC20224
picture = GFX_evt_battle
border = GFX_event_normal_frame_war
is_triggered_only = yes
option = {
name = EVTOPTA20224
scaled_wealth = -2
clr_character_flag = tribal_organize_raid_troops
disband_event_forces = tribal_organize_raid
}
}