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CFG

# Frameworks 'qb' | 'esx' | 'custom'
setr bl:framework 'qb' 

# Inventories 'ox' | 'qb'
setr bl:inventory 'ox'

# Context 'ox' | 'qb'
setr bl:context 'ox'

# Target 'ox' | 'qb'
setr bl:target 'ox'

# Radial 'ox' | 'qb'
setr bl:radial 'ox'

# Notification 'ox' | 'qb'
setr bl:notify 'ox'

Import

client_scripts '@bl_bridge/imports/client.lua',

server_scripts '@bl_bridge/imports/server.lua',

Current Module and Methods

Server

Framework.core

 local coreModule = Framework.core

-- Player

 local player = coreModule.GetPlayer(src)
 player.getBalance(type --[['cash' | 'bank']])
 player.removeBalance(type, amount)
 player.addBalance(type, amount)
 player.setJob(job, grade)
 -- PlayerData

 local job = player.job --{name = job.name, label = job.label, onDuty = job.onduty, isBoss = job.isboss, grade = {name = job.grade.level, label = job.grade.label, salary = job.payment}}
 local gang = player.gang --{name = gang.name, label = gang.label, isBoss = gang.isboss, grade = {name = gang.grade.level, label = gang.grade.label}}
 local charinfo = player.charinfo --{firstname = data.firstname, lastname = data.lastname}
 print(player.id) -- citizenid
 -- Global

 coreModule.CommandAdd(name, permission, cb, suggestion, flags)
 coreModule.RegisterUsableItem(name, cb)
 coreModule.Players --players data (still will do synced methods for all framework, now every framework have their players data)
 Framework.notify(src, data)

Framework.inventory note: integrated into core module even if you use ox_inventory

 local player = coreModule.GetPlayer(src)

 player.removeItem(item, amount)
 player.addItem(item, amount)
 player.getItem(item)
 local items = player.items --all player items

Client

Framework.core (#only for qb currently!!!)

 -- getPlayerData
 local playerData = Framework.core.getPlayerData
 print(json.encode(playerData))
 --[[
 {
     cid = data.citizenid,
     money = data.money,
     inventory = data.inventory,
     job = { name = job.name, label = job.label, onDuty = job.onduty, isBoss = job.isboss, grade = { name = job.grade.level, label = job.grade.label, salary = job.payment } },
     gang = { name = gang.name, label = gang.label, isBoss = gang.isboss, grade = { name = gang.grade.level, label = gang.grade.label } },
     firstName = data.charinfo.firstname,
     lastName = data.charinfo.lastname,
  }
]]

Framework.context

 local Context = Framework.context
 @type data: {
        title = string,
        description = string,
        icon = Icon(string, ),
        disabled = boolean,
        event = string,
        args = {xirvin = 'dick'}
 },
 Context.openContext(data)
 Context.closeContext()

Framework.notify (like server just without src as first param)

Framework.target (options is exactly the same as https://overextended.dev/ox_target)

-- Example
local Target = Framework.target

local id = Target.addBoxZone(options)
local id = Target.addCircleZone(options)
Target.removeZone(id)

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