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Convert Trail3D to script class. Update README.
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willnationsdev committed Apr 13, 2019
1 parent 959378a commit 0897068
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -74,5 +74,6 @@ That's it! I hope you've got ideas of what you'd like to share with others.
|[ResourceSet](addons/godot-next/resources/resource_collections/resource_set.gd)|A ResourceCollection implementation that manages a Set of Resources.|GDScript
|[Singletons](addons/godot-next/global/singletons.gd)|A utility for caching Reference-derived singletons. Resources with a `SELF_RESOURCE` constant with a path to a `*.tres` file will be automatically loaded when accessed.|GDScript
|[Trail2D](addons/godot-next/2d/trail_2d.gd)|Creates a variable-length trail that tracks a "target" node.|GDScript
|[Trail3D](addons/godot-next/3d/trail_3d.gd)|Creates a variable-length trail on an ImmediateGeometry node.|GDScript
|[Variant](addons/godot-next/global/variant.gd)|A utility class for handling Variants (the type wrapper for all variables in Godot's scripting API).|GDScript
|[VBoxItemList](addons/godot-next/gui/v_box_item_list.gd)|Creates a vertical list of items that can be added or removed. Items are a user-specified Script or Scene Control.|GDScript
1 change: 1 addition & 0 deletions addons/godot-next/3d/trail_3d.gd
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# - shape: curve used to shape trail, right click on this in inspector to see curve options

extends ImmediateGeometry
class_name Trail3D

export(float) var length = 10.0
export var max_radius = 0.5
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