Parses replay files generated by the game Rocket League. Parses to C# objects, which can be serialized to JSON.
Supports all replay files created by Rocket League version 1.25 (released 2016-12-07) and earlier. If it doesnt, please create an issue with a link to the problematic replay and I'll get it fixed up.
Includes a library that can be used in your project (Install-Package RocketLeagueReplayParser
) as well as a basic console based front end that can be used to convert a replay file to JSON.
- Convert a single replay file to JSON, outputting the result to stdout
RocketLeagueReplayParser.exe example.replay
- Convert a single replay file to JSON, outputting the result to a file (named .json)
RocketLeagueReplayParser.exe example.replay --fileoutput
- Convert all replay files in a directory to JSON, outputting the result to files
RocketLeagueReplayParser.exe "\\path\to\replay\files" --fileoutput --d
Further instructions can be found by running RocketLeagueReplayParser.exe --help
- Get it working under Mono (JSON serialization fails)
- Has some "Unknown" properties that I havent bothered tracking down yet.
- Code needs some cleanup. It's getting scary in there.