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Unity Sprites And Bones

This is an addon for Unity 3D to create 2D skeletal sprite animations. With the addon its possible to add bone hierarchies directly in the Unity Editor. Sprites can the parented to the bones. The bones can be animated like any other GameObject in the animator window. Inverse Kinematics is also available and animatable. The bones can also be used to animate any GameObject other than sprites like meshes or particle systems.

Features

  • Skeletons and Bones.
  • Mesh deformation
  • Inverse Kinematics with targets.
  • IK Helper objects.
  • Bones and IK are fully animatable.
  • Bones can be added by holding Ctrl and left clicking.
  • Bone splitting (Subdivision).
  • Saving and loading of poses. Poses are saved as assets.
  • Fully integrated in the Unity Editor.
  • Undo-Support
  • Lots of gizmos!
  • Did I mention Inverse Kinematics?
  • Free and Opensource

Things I'd like to add, but don't know how

  • Onion skinning.
  • Preview for poses.
  • Baking IK animations.

Screenshots:

Tutorials:

Forum thread:

Installation

After importing the Unity package into a new project, the Gizmo folder has to be moved to the Asset folder. Otherwise some icons won't show up in the editor and the hierarchy.