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Mesh vertex attributes for skinning and animation (bevyengine#1831)
Required by bevyengine#1429, - Adds the `Ushort4` vertex attribute for joint indices - `Mesh::ATTRIBUTE_JOINT_WEIGHT` and `Mesh::ATTRIBUTE_JOINT_INDEX` to import vertex attributes related to skinning from GLTF - impl `Default` for `Mesh` a empty triangle mesh is created (needed by reflect) - impl `Reflect` for `Mesh` all attributes are ignored (needed by the animation system)
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