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more potion drinking/dipping
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Simplify the recently added handling for inserting "else" into
| You don't have anything [else] to {drink | dip into}.
after declining to use a fountain/pool/sink at the spot when not
carrying any potions.
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PatR committed Apr 13, 2022
1 parent feac8c8 commit 436604e
Showing 1 changed file with 26 additions and 36 deletions.
62 changes: 26 additions & 36 deletions src/potion.c
Original file line number Diff line number Diff line change
Expand Up @@ -42,10 +42,11 @@ static void hold_potion(struct obj *, const char *, const char *,
const char *);
static int potion_dip(struct obj *obj, struct obj *potion);

/* note: (*potn_test)() is for use by drink_ok() which is used to validate
potion to drink and also for potion to dip into [reinitialized every time
it's used so does not need to be placed in struct instance_globals g] */
static boolean (*potn_test)(void) = (boolean (*)(void)) 0;
/* used to indicate whether quaff or dip has skipped an opportunity to
use a fountain or such, in order to vary the feedback if hero lacks
any potions [reinitialized every time it's used so does not need to
be placed in struct instance_globals g] */
static int drink_ok_extra = 0;

/* force `val' to be within valid range for intrinsic timeout value */
static long
Expand Down Expand Up @@ -494,27 +495,6 @@ ghost_from_bottle(void)
g.nomovemsg = "You regain your composure.";
}

/* for drink_ok() when called for dodrink(); called thru (*potn_test) */
static boolean
could_have_drunk(void)
{
/* caveat: relies on knowing details of dodrink() */
return (((IS_FOUNTAIN(levl[u.ux][u.uy].typ)
|| IS_SINK(levl[u.ux][u.uy].typ))
&& can_reach_floor(FALSE))
|| (Underwater && !u.uswallow));
}

/* for drink_ok() when called for dodip(); called thru (*potn_test) */
static boolean
could_have_dipped(void)
{
/* caveat: relies on knowing details of dodip() */
return ((IS_FOUNTAIN(levl[u.ux][u.uy].typ)
|| is_pool(u.ux, u.uy))
&& can_reach_floor(FALSE));
}

/* getobj callback for object to drink from, which also does double duty as
the callback for dipping into (both just allow potions). */
static int
Expand All @@ -528,8 +508,9 @@ drink_ok(struct obj *obj)
passed up an opportunity to perform the action (drink or dip) on a
non-inventory dungeon feature, so if there are no potions in invent
the message will be "you have nothing /else/ to {drink | dip into}";
skip "else" if player used 'm' prefix to bypass dungeon features */
if (!obj && !iflags.menu_requested && potn_test && (*potn_test)())
if player used 'm' prefix to bypass dungeon features, drink_ok_extra
will be 0 and the potential "else" will omitted */
if (!obj && drink_ok_extra)
return GETOBJ_EXCLUDE_NONINVENT;

return GETOBJ_EXCLUDE;
Expand All @@ -547,6 +528,7 @@ dodrink(void)
return ECMD_OK;
}

drink_ok_extra = 0;
/* preceding 'q'/#quaff with 'm' skips the possibility of drinking
from fountains, sinks, and surrounding water plus the prompting
which those entail */
Expand All @@ -559,6 +541,7 @@ dodrink(void)
drinkfountain();
return ECMD_TIME;
}
++drink_ok_extra;
}
/* Or a kitchen sink? */
if (IS_SINK(levl[u.ux][u.uy].typ)
Expand All @@ -568,19 +551,19 @@ dodrink(void)
drinksink();
return ECMD_TIME;
}
++drink_ok_extra;
}
/* Or are you surrounded by water? */
if (Underwater && !u.uswallow) {
if (yn("Drink the water around you?") == 'y') {
pline("Do you know what lives in this water?");
return ECMD_TIME;
}
++drink_ok_extra;
}
}

potn_test = could_have_drunk;
otmp = getobj("drink", drink_ok, GETOBJ_NOFLAGS);
potn_test = (boolean (*)(void)) 0;
if (!otmp)
return ECMD_CANCEL;

Expand Down Expand Up @@ -2229,6 +2212,7 @@ dodip(void)
if (inaccessible_equipment(obj, "dip", FALSE))
return ECMD_OK;

drink_ok_extra = 0;
/* preceding #dip with 'm' skips the possibility of dipping into
fountains and pools plus the prompting which those entail */
if (!iflags.menu_requested) {
Expand Down Expand Up @@ -2260,6 +2244,7 @@ dodip(void)
dipfountain(obj);
return ECMD_TIME;
}
++drink_ok_extra;
} else if (is_pool(u.ux, u.uy)) {
const char *pooltype = waterbody_name(u.ux, u.uy);

Expand All @@ -2282,32 +2267,37 @@ dodip(void)
}
return ECMD_TIME;
}
++drink_ok_extra;
}
}
potn_test = could_have_dipped; /* augment drink_ok() */

/* "What do you want to dip <the object> into? [xyz or ?*] " */
Snprintf(qbuf, sizeof qbuf, "dip %s into",
flags.verbose ? obuf : shortestname);
potion = getobj(qbuf, drink_ok, GETOBJ_NOFLAGS);
potn_test = (boolean (*)(void)) 0;
if (!potion)
return ECMD_CANCEL;
return potion_dip(obj, potion);
}

/* #altdip - for context-sensitive inventory item-action;
potion already selected and pending in cmdq */
/* #altdip - #dip with "what to dip?" and "what to dip it into?" asked
in the opposite order; ignores floor water; used for context-sensitive
inventory item-action: the potion has already been selected and is in
cmdq ready to answer the first getobj() prompt */
int
dip_into(void)
{
struct obj *obj, *potion;
char qbuf[QBUFSZ];

if (!cmdq_peek())
panic("dip_into: where is potion?");
potn_test = (boolean (*)(void)) 0; /* not needed for this drink_ok() */
if (!cmdq_peek()) {
impossible("dip_into: where is potion?");
return ECMD_FAIL;
}
/* note: drink_ok() callback for quaffing is also used to validate
a potion to dip into */
drink_ok_extra = 0; /* affects drink_ok(): haven't been asked about and
* declined to use a floor feature like a fountain */
potion = getobj("dip", drink_ok, GETOBJ_NOFLAGS);
if (!potion || potion->oclass != POTION_CLASS)
return ECMD_CANCEL;
Expand Down

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