The goal of this project is to function as an aid in worldbuilding for any medium. This is my first major project built in Rust, so I would appreciate any criticism you may have about my code. Pull requests welcome.
Roadmap:
- GPU erosion simulation
- Node editor?
- Heightmap export
Update (1-18-22):
Now that Bevy 0.6 has come out, I can finally begin work on utilizing compute shaders for sculpting. My IRL schedule has also freed up some more, allowing me to dedicate more time to this project.