All I did here was a quick lazy port of zfedoran's procedural sprite generator to C# as a WPF app in Visual Studio 2015.
The point of it was only to familiarize myself a little with C# basics.
It should be easy to take what's in SpriteGen and put it in any game engine that uses C#.
See also: Shogan's port of this same algorithm for Unity and my other port for Java + libGDX