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gosprite | ||
======== | ||
# gosprite | ||
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golang implementation of spritesheetjs (based on the packing algorithm by Matt Perdeck) | ||
This is a rewrite(hardly) of `spritesheetjs`. | ||
I wanted to check out golang and aswell compare it's speed to nodejs in making spritesheets. | ||
Did not notice any difference, and tested with 60 simple images so far, but i expected more. | ||
`image/draw` package and it's `draw` func doesn't seem to be slower(nor faster) than the manual drawing to image from `spritesheetjs`. | ||
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# Example | ||
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```go | ||
package main | ||
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import ( | ||
"github.com/bibernull/gosprite" | ||
"os" | ||
"fmt" | ||
) | ||
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func main() { | ||
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images1 := gosprite.Sprite_dir("images_dir", "new.png") | ||
images2 := gosprite.Sprite_images([]string{"images_dir/image1.png", "images_dir/image2.png"}, "new2.png") | ||
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css1 := gosprite.Css(images1, "sprite1", "new.png") | ||
css2 := gosprite.Css(images2, "sprite2", "new2.png") | ||
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css_file, _ := os.Create("sprite1.css") | ||
css_file.WriteString(css1) | ||
css_file.Close() | ||
fmt.Println("Saved sprite1.css") | ||
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css_file, _ = os.Create("sprite2.css") | ||
css_file.WriteString(css2) | ||
css_file.Close() | ||
fmt.Println("Saved sprite2.css") | ||
} | ||
``` |
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package gosprite | ||
import( | ||
"time" | ||
"fmt" | ||
) | ||
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type MyError struct { | ||
When time.Time | ||
What string | ||
} | ||
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func (e MyError) Error() string { | ||
return fmt.Sprintf("%v: %v", e.When, e.What) | ||
} | ||
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type RectangleSheet struct{ | ||
width int | ||
height int | ||
data TwoDimensional | ||
} | ||
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func (r *RectangleSheet) init(width, height int){ | ||
r.width = width | ||
r.height = height | ||
r.data = TwoDimensional{} | ||
r.data.init(width, height) | ||
} | ||
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func (r *RectangleSheet) canAddRectangleAt(x, y, width, height int) (requiredHorisontalCount, requiredVerticalCount, leftOverWidth, leftOverHeight int, err error){ | ||
requiredHorisontalCount = 0; | ||
requiredVerticalCount = 0; | ||
leftOverWidth = 0; | ||
leftOverHeight = 0; | ||
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foundWidth := 0; | ||
foundHeight := 0; | ||
trialX := x; | ||
trialY := y; | ||
err = nil | ||
// Check all cells that need to be unoccupied for there to be room for the rectangle. | ||
//console.log("Occupied " + this.data.item(trialX, trialY).occupied + " at " + trialX + " " + trialY); | ||
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for foundHeight < height { | ||
trialX = x; | ||
foundWidth = 0; | ||
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for foundWidth < width { | ||
if r.data.item(trialX, trialY) == true { | ||
err = MyError{ | ||
time.Date(1989, 3, 15, 22, 30, 0, 0, time.UTC), | ||
"Cannot place Rectangle", | ||
} | ||
return ; | ||
} | ||
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foundWidth += r.data.colWidth(trialX); | ||
trialX++; | ||
} | ||
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foundHeight += r.data.rowHeight(trialY); | ||
trialY++; | ||
} | ||
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// Visited all cells that we'll need to place the rectangle, | ||
// and none were occupied. So the space is available here. | ||
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requiredHorisontalCount = trialX - x; | ||
requiredVerticalCount = trialY - y; | ||
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leftOverWidth = (foundWidth - width); | ||
leftOverHeight = (foundHeight - height); | ||
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return | ||
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}; | ||
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func (r *RectangleSheet) addRectangle(height, width int) (offsetX, offsetY int) { | ||
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requiredHeight := height; | ||
requiredWidth := width; | ||
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x := 0; | ||
y := 0; | ||
offsetX = 0; | ||
offsetY = 0; | ||
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rowCount := r.data.rowCount; | ||
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for { | ||
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// First move upwards until we find an unoccupied cell. | ||
// If we're already at an unoccupied cell, no need to do anything. | ||
// Important to clear all occupied cells to get | ||
// the lowest free height deficit. This must be taken from the top of the highest | ||
// occupied cell. | ||
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for (y < rowCount) && (r.data.item(x, y) == true) { | ||
offsetY += r.data.rowHeight(y) | ||
y += 1; | ||
} | ||
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// If we found an unoccupied cell, than see if we can place a rectangle there. | ||
// If not, than y popped out of the top of the canvas. | ||
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if ((y < rowCount) && (r.freeHeightDeficit(r.height, offsetY, requiredHeight) <= 0)) { | ||
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requiredHorisontalCount, requiredVerticalCount, leftOverWidth, leftOverHeight, err := r.canAddRectangleAt(x, y, requiredWidth, requiredHeight); | ||
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if err == nil { | ||
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r.placeRectangle(x, y, requiredWidth,requiredHeight, | ||
requiredHorisontalCount, requiredVerticalCount, | ||
leftOverWidth, leftOverHeight); | ||
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return; | ||
} | ||
// Go to the next cell | ||
offsetY += r.data.rowHeight(y) | ||
y += 1; | ||
} | ||
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// If we've come so close to the top of the canvas that there is no space for the | ||
// rectangle, go to the next column. r automatically also checks whether we've popped out of the top | ||
// of the canvas (in that case, _canvasHeight == offsetY). | ||
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var freeHeightDeficit = r.freeHeightDeficit(r.height, offsetY, requiredHeight); | ||
if freeHeightDeficit > 0 { | ||
offsetY = 0; | ||
y = 0; | ||
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offsetX += r.data.colWidth(x); | ||
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x += 1; | ||
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} | ||
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// If we've come so close to the right edge of the canvas that there is no space for | ||
// the rectangle, return false now. | ||
if (r.width - offsetX) < requiredWidth { | ||
return -1, -1; | ||
} | ||
} | ||
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return | ||
} | ||
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func (r *RectangleSheet) freeHeightDeficit(canvasHeight, offsetY, requiredHeight int) int { | ||
spaceLeftVertically := canvasHeight - offsetY | ||
freeHeightDeficit := requiredHeight - spaceLeftVertically | ||
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return freeHeightDeficit | ||
} | ||
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func (r *RectangleSheet) placeRectangle(x, y, height, width, requiredHorisontalCount, requiredVerticalCount, leftOverWidth, leftOverHeight int) { | ||
if leftOverWidth > 0 { | ||
xFarRightColumn := x + requiredHorisontalCount - 1 | ||
r.data.insertColumn(xFarRightColumn, leftOverWidth) | ||
} | ||
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if leftOverHeight > 0 { | ||
yFarBottomColumn := y + requiredVerticalCount - 1 | ||
r.data.insertRow(yFarBottomColumn, leftOverHeight) | ||
} | ||
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for i := x + requiredHorisontalCount - 1; i >= x; i-- { | ||
for j := y + requiredVerticalCount - 1; j >= y; j-- { | ||
r.data.setItem(i, j, true) | ||
} | ||
} | ||
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} | ||
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func (r *RectangleSheet) calculate(images []*Image) { | ||
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totalWidth := 0 | ||
maxHeight := images[0].height + (images[0].height/2) | ||
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for _, v := range images { | ||
totalWidth += v.width | ||
} | ||
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r.init(totalWidth, maxHeight) | ||
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success_count := 0; | ||
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for _, image := range images{ | ||
offsetX, offsetY := r.addRectangle(image.height, image.width); | ||
if offsetX >= 0 && offsetY >= 0 { | ||
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image.x = offsetX; | ||
image.y = offsetY; | ||
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success_count++; | ||
} | ||
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} | ||
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last_col_occupied := false; | ||
for y := 0; y < r.data.rowCount; y++ { | ||
if r.data.item(r.data.colCount - 1, y) == true{ | ||
last_col_occupied = true; | ||
} | ||
} | ||
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if last_col_occupied == false{ | ||
r.width -= r.data.colWidth(r.data.colCount - 1); | ||
} | ||
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return | ||
}; |
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