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Added PerMonitorDPI Samples (first draft)
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Rohit Agrawal
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Nov 3, 2015
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<?xml version="1.0" encoding="utf-8"?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/> | ||
</startup> | ||
<runtime> | ||
<AppContextSwitchOverrides value="Switch.System.Windows.DoNotScaleForDpiChanges=false"/> | ||
</runtime> | ||
</configuration> |
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<Application x:Class="FormattedTextExample.App" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:local="clr-namespace:FormattedTextExample" | ||
StartupUri="MainWindow.xaml"> | ||
<Application.Resources> | ||
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</Application.Resources> | ||
</Application> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Configuration; | ||
using System.Data; | ||
using System.Linq; | ||
using System.Threading.Tasks; | ||
using System.Windows; | ||
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namespace FormattedTextExample | ||
{ | ||
/// <summary> | ||
/// Interaction logic for App.xaml | ||
/// </summary> | ||
public partial class App : Application | ||
{ | ||
} | ||
} |
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PerMonitorDPI/FormattedTextExample/FormattedTextExample.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{B8190D70-464C-497C-892D-7D2309F4CFA7}</ProjectGuid> | ||
<OutputType>WinExe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>FormattedTextExample</RootNamespace> | ||
<AssemblyName>FormattedTextExample</AssemblyName> | ||
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<WarningLevel>4</WarningLevel> | ||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<ApplicationManifest>app.manifest</ApplicationManifest> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xaml"> | ||
<RequiredTargetFramework>4.0</RequiredTargetFramework> | ||
</Reference> | ||
<Reference Include="WindowsBase" /> | ||
<Reference Include="PresentationCore" /> | ||
<Reference Include="PresentationFramework" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ApplicationDefinition Include="App.xaml"> | ||
<Generator>MSBuild:Compile</Generator> | ||
<SubType>Designer</SubType> | ||
</ApplicationDefinition> | ||
<Page Include="MainWindow.xaml"> | ||
<Generator>MSBuild:Compile</Generator> | ||
<SubType>Designer</SubType> | ||
</Page> | ||
<Compile Include="App.xaml.cs"> | ||
<DependentUpon>App.xaml</DependentUpon> | ||
<SubType>Code</SubType> | ||
</Compile> | ||
<Compile Include="MainWindow.xaml.cs"> | ||
<DependentUpon>MainWindow.xaml</DependentUpon> | ||
<SubType>Code</SubType> | ||
</Compile> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs"> | ||
<SubType>Code</SubType> | ||
</Compile> | ||
<Compile Include="Properties\Resources.Designer.cs"> | ||
<AutoGen>True</AutoGen> | ||
<DesignTime>True</DesignTime> | ||
<DependentUpon>Resources.resx</DependentUpon> | ||
</Compile> | ||
<Compile Include="Properties\Settings.Designer.cs"> | ||
<AutoGen>True</AutoGen> | ||
<DependentUpon>Settings.settings</DependentUpon> | ||
<DesignTimeSharedInput>True</DesignTimeSharedInput> | ||
</Compile> | ||
<EmbeddedResource Include="Properties\Resources.resx"> | ||
<Generator>ResXFileCodeGenerator</Generator> | ||
<LastGenOutput>Resources.Designer.cs</LastGenOutput> | ||
</EmbeddedResource> | ||
<None Include="app.manifest"> | ||
<SubType>Designer</SubType> | ||
</None> | ||
<None Include="Properties\Settings.settings"> | ||
<Generator>SettingsSingleFileGenerator</Generator> | ||
<LastGenOutput>Settings.Designer.cs</LastGenOutput> | ||
</None> | ||
<AppDesigner Include="Properties\" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="App.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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<Window x:Class="FormattedTextExample.MainWindow" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | ||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | ||
xmlns:local="clr-namespace:FormattedTextExample" | ||
mc:Ignorable="d" | ||
Title="MainWindow" Background="Black"> | ||
<Viewbox Stretch="Uniform"> | ||
<Canvas | ||
Name="canvas" | ||
Background="Black" | ||
Width="400" | ||
Height="300"> | ||
<!-- The Path that clips the video and is used for the path animation. | ||
The data for the Path is set in Window1.xaml.cs. Note that the Fill | ||
is set to Transparent in order to let the video show through. --> | ||
<Path | ||
Canvas.Top="10" | ||
Canvas.Left="40" | ||
Name="path" | ||
Stroke="Maroon" | ||
Fill="Transparent" /> | ||
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<!-- The animated ball that follows the path --> | ||
<!-- The Top/Left starting point is offset with the Path Top/Left starting point, | ||
in order to align correctly. --> | ||
<Ellipse | ||
Name="ellipse" | ||
Canvas.Top="0" | ||
Canvas.Left="30" | ||
Width="20" | ||
Height="20"> | ||
<Ellipse.Fill> | ||
<RadialGradientBrush> | ||
<RadialGradientBrush.GradientStops> | ||
<GradientStop Color="#ffff" Offset="0"/> | ||
<GradientStop Color="#0fff" Offset="1"/> | ||
</RadialGradientBrush.GradientStops> | ||
</RadialGradientBrush> | ||
</Ellipse.Fill> | ||
<Ellipse.RenderTransform> | ||
<MatrixTransform /> | ||
</Ellipse.RenderTransform> | ||
<Ellipse.Triggers> | ||
<EventTrigger RoutedEvent="FrameworkElement.Loaded"> | ||
<EventTrigger.Actions> | ||
<BeginStoryboard> | ||
<Storyboard x:Name="storyboard"> | ||
<MatrixAnimationUsingPath | ||
x:Name="matrixAnimation" | ||
Duration="0:00:59" | ||
RepeatBehavior="Forever" | ||
Storyboard.TargetProperty="RenderTransform.Matrix" /> | ||
</Storyboard> | ||
</BeginStoryboard> | ||
</EventTrigger.Actions> | ||
</EventTrigger> | ||
</Ellipse.Triggers> | ||
</Ellipse> | ||
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</Canvas> | ||
</Viewbox> | ||
</Window> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Windows; | ||
using System.Windows.Controls; | ||
using System.Windows.Data; | ||
using System.Windows.Documents; | ||
using System.Windows.Input; | ||
using System.Windows.Media; | ||
using System.Windows.Media.Imaging; | ||
using System.Windows.Navigation; | ||
using System.Windows.Shapes; | ||
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namespace FormattedTextExample | ||
{ | ||
/// <summary> | ||
/// Interaction logic for MainWindow.xaml | ||
/// </summary> | ||
public partial class MainWindow : Window | ||
{ | ||
public MainWindow() | ||
{ | ||
InitializeComponent(); | ||
this.Loaded += MainWindow_Loaded; | ||
} | ||
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private void MainWindow_Loaded(object sender, RoutedEventArgs e) | ||
{ | ||
DrawFormattedText(VisualTreeHelper.GetDpi(this)); | ||
} | ||
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protected override void OnDpiChanged(DpiScaleInfo oldDpiScaleInfo, DpiScaleInfo newDpiScaleInfo) | ||
{ | ||
DrawFormattedText(newDpiScaleInfo); | ||
} | ||
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private void DrawFormattedText(DpiScaleInfo dpiInfo) | ||
{ | ||
FormattedText formattedText = new FormattedText( | ||
"FABLE", | ||
new System.Globalization.CultureInfo("en-US"), | ||
FlowDirection.LeftToRight, | ||
new Typeface( | ||
new System.Windows.Media.FontFamily("Segoe UI"), | ||
FontStyles.Normal, | ||
FontWeights.Bold, | ||
FontStretches.Normal), | ||
120, | ||
System.Windows.Media.Brushes.Red, | ||
dpiInfo.PixelsPerDip); | ||
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// Build a geometry out of the text. | ||
Geometry geometry = new PathGeometry(); | ||
geometry = formattedText.BuildGeometry(new System.Windows.Point(0, 0)); | ||
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// Adjust the geometry to fit the aspect ration of the video by scaling it. | ||
ScaleTransform myScaleTransform = new ScaleTransform(); | ||
myScaleTransform.ScaleX = .85; | ||
myScaleTransform.ScaleY = 2.0; | ||
geometry.Transform = myScaleTransform; | ||
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// Flatten the geometry and create a PathGeometry out of it. | ||
PathGeometry pathGeometry = new PathGeometry(); | ||
pathGeometry = geometry.GetFlattenedPathGeometry(); | ||
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// Use the PathGeometry for the empty placeholder Path element in XAML. | ||
path.Data = pathGeometry; | ||
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// Use the PathGeometry for the animated ball that follows the path of the text outline. | ||
matrixAnimation.PathGeometry = pathGeometry; | ||
} | ||
} | ||
} |
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PerMonitorDPI/FormattedTextExample/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Resources; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using System.Windows; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("FormattedTextExample")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("FormattedTextExample")] | ||
[assembly: AssemblyCopyright("Copyright © 2015")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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//In order to begin building localizable applications, set | ||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file | ||
//inside a <PropertyGroup>. For example, if you are using US english | ||
//in your source files, set the <UICulture> to en-US. Then uncomment | ||
//the NeutralResourceLanguage attribute below. Update the "en-US" in | ||
//the line below to match the UICulture setting in the project file. | ||
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] | ||
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[assembly: ThemeInfo( | ||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located | ||
//(used if a resource is not found in the page, | ||
// or application resource dictionaries) | ||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located | ||
//(used if a resource is not found in the page, | ||
// app, or any theme specific resource dictionaries) | ||
)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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