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Added PerMonitorDPI Samples (first draft)
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Rohit Agrawal committed Nov 3, 2015
1 parent 8dfb1bd commit 148559c
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9 changes: 9 additions & 0 deletions PerMonitorDPI/FormattedTextExample/App.config
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/>
</startup>
<runtime>
<AppContextSwitchOverrides value="Switch.System.Windows.DoNotScaleForDpiChanges=false"/>
</runtime>
</configuration>
9 changes: 9 additions & 0 deletions PerMonitorDPI/FormattedTextExample/App.xaml
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<Application x:Class="FormattedTextExample.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:FormattedTextExample"
StartupUri="MainWindow.xaml">
<Application.Resources>

</Application.Resources>
</Application>
17 changes: 17 additions & 0 deletions PerMonitorDPI/FormattedTextExample/App.xaml.cs
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace FormattedTextExample
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
113 changes: 113 additions & 0 deletions PerMonitorDPI/FormattedTextExample/FormattedTextExample.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B8190D70-464C-497C-892D-7D2309F4CFA7}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FormattedTextExample</RootNamespace>
<AssemblyName>FormattedTextExample</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="app.manifest">
<SubType>Designer</SubType>
</None>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
64 changes: 64 additions & 0 deletions PerMonitorDPI/FormattedTextExample/MainWindow.xaml
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<Window x:Class="FormattedTextExample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:FormattedTextExample"
mc:Ignorable="d"
Title="MainWindow" Background="Black">
<Viewbox Stretch="Uniform">
<Canvas
Name="canvas"
Background="Black"
Width="400"
Height="300">
<!-- The Path that clips the video and is used for the path animation.
The data for the Path is set in Window1.xaml.cs. Note that the Fill
is set to Transparent in order to let the video show through. -->
<Path
Canvas.Top="10"
Canvas.Left="40"
Name="path"
Stroke="Maroon"
Fill="Transparent" />

<!-- The animated ball that follows the path -->
<!-- The Top/Left starting point is offset with the Path Top/Left starting point,
in order to align correctly. -->
<Ellipse
Name="ellipse"
Canvas.Top="0"
Canvas.Left="30"
Width="20"
Height="20">
<Ellipse.Fill>
<RadialGradientBrush>
<RadialGradientBrush.GradientStops>
<GradientStop Color="#ffff" Offset="0"/>
<GradientStop Color="#0fff" Offset="1"/>
</RadialGradientBrush.GradientStops>
</RadialGradientBrush>
</Ellipse.Fill>
<Ellipse.RenderTransform>
<MatrixTransform />
</Ellipse.RenderTransform>
<Ellipse.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard x:Name="storyboard">
<MatrixAnimationUsingPath
x:Name="matrixAnimation"
Duration="0:00:59"
RepeatBehavior="Forever"
Storyboard.TargetProperty="RenderTransform.Matrix" />
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Ellipse.Triggers>
</Ellipse>

</Canvas>
</Viewbox>
</Window>
75 changes: 75 additions & 0 deletions PerMonitorDPI/FormattedTextExample/MainWindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace FormattedTextExample
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.Loaded += MainWindow_Loaded;
}

private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
DrawFormattedText(VisualTreeHelper.GetDpi(this));
}

protected override void OnDpiChanged(DpiScaleInfo oldDpiScaleInfo, DpiScaleInfo newDpiScaleInfo)
{
DrawFormattedText(newDpiScaleInfo);
}

private void DrawFormattedText(DpiScaleInfo dpiInfo)
{
FormattedText formattedText = new FormattedText(
"FABLE",
new System.Globalization.CultureInfo("en-US"),
FlowDirection.LeftToRight,
new Typeface(
new System.Windows.Media.FontFamily("Segoe UI"),
FontStyles.Normal,
FontWeights.Bold,
FontStretches.Normal),
120,
System.Windows.Media.Brushes.Red,
dpiInfo.PixelsPerDip);

// Build a geometry out of the text.
Geometry geometry = new PathGeometry();
geometry = formattedText.BuildGeometry(new System.Windows.Point(0, 0));

// Adjust the geometry to fit the aspect ration of the video by scaling it.
ScaleTransform myScaleTransform = new ScaleTransform();
myScaleTransform.ScaleX = .85;
myScaleTransform.ScaleY = 2.0;
geometry.Transform = myScaleTransform;

// Flatten the geometry and create a PathGeometry out of it.
PathGeometry pathGeometry = new PathGeometry();
pathGeometry = geometry.GetFlattenedPathGeometry();

// Use the PathGeometry for the empty placeholder Path element in XAML.
path.Data = pathGeometry;

// Use the PathGeometry for the animated ball that follows the path of the text outline.
matrixAnimation.PathGeometry = pathGeometry;
}
}
}
55 changes: 55 additions & 0 deletions PerMonitorDPI/FormattedTextExample/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FormattedTextExample")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FormattedTextExample")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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