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project: upstream
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Therealnull committed Jan 20, 2021
1 parent 642e185 commit 0147abf
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2 changes: 1 addition & 1 deletion buildSrc/src/main/kotlin/Dependencies.kt
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object ProjectVersions {
const val launcherVersion = "2.2.0"
const val rlVersion = "1.6.36"
const val rlVersion = "1.6.37"

const val openosrsVersion = "3.5.4"

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239 changes: 239 additions & 0 deletions runelite-api/src/main/java/com/openosrs/api/AnimationID.java
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package com.openosrs.api;

//This is where Animation IDs should go that aren't found in RuneLite
public class AnimationID extends net.runelite.api.AnimationID
{

// NPC animations
public static final int TZTOK_JAD_MAGIC_ATTACK = 2656;
public static final int TZTOK_JAD_RANGE_ATTACK = 2652;
public static final int HELLHOUND_DEFENCE = 6566;

public static final int FISHING_TRAILBLAZER_HARPOON_2 = 8785;

public static final int CRYSTALLINE_RAT_DEATH = 8334;
public static final int CRYSTALLINE_BAT_DEATH = 4917;
public static final int CRYSTALLINE_WOLF_DEATH = 8335;
public static final int CRYSTALLINE_SPIDER_DEATH = 8338;
public static final int CRYSTALLINE_UNICORN_DEATH = 6377;
public static final int CRYSTALLINE_DRAGON_DEATH = 92;
public static final int CRYSTALLINE_BEAR_DEATH = 4929;
public static final int CRYSTALLINE_DARK_BEAST_DEATH = 2733;
public static final int CORRUPTED_SCORPION_DEATH = 6256;

public static final int TABLET_TELEPORT = 4069;

public static final int THIEVING_STALL = 832;
public static final int PICKPOCKET_SUCCESS = 881;
public static final int PULL_LEVER = 2140;
public static final int STANDARD_PURPLE_TELEPORT = 714;
public static final int ECTOPHIAL_TELEPORT = 878;
public static final int FAIRY_RING_TELEPORT = 3265;
public static final int SCROLL_TELEPORT = 3864;
public static final int XERICS_TALISMAN_TELEPORT = 3865;
public static final int WILDERNESS_OBELISK_TELEPORT = 3945;
public static final int SEED_POD_TELEPORT = 4544;

//block animations for players and perhaps npcs as well?
public static final int BLOCK_DEFENDER = 4177;
public static final int BLOCK_NO_SHIELD = 420;
public static final int BLOCK_SHIELD = 1156;
public static final int BLOCK_SWORD = 388;
public static final int BLOCK_UNARMED = 424; // Same Animation as failed pickpocked

public static final int NIGHTMARE_DEATH = 8612;
public static final int LOW_LEVEL_MAGIC_ATTACK = 1162;
public static final int HIGH_LEVEL_MAGIC_ATTACK = 1167;
public static final int BLOWPIPE_ATTACK = 5061;

// NPC animations
public static final int BLACKJACK_KO = 838;

// Fight Caves
public static final int TZTOK_JAD_MELEE_ATTACK = 2655;
public static final int TOK_XIL_RANGE_ATTACK = 2633;
public static final int TOK_XIL_MELEE_ATTACK = 2628;
public static final int KET_ZEK_MELEE_ATTACK = 2644;
public static final int KET_ZEK_MAGE_ATTACK = 2647;
public static final int MEJ_KOT_MELEE_ATTACK = 2637;
public static final int MEJ_KOT_HEAL_ATTACK = 2639;

// Vorkath
public static final int VORKATH_WAKE_UP = 7950;
public static final int VORKATH_DEATH = 7949;
public static final int VORKATH_SLASH_ATTACK = 7951;
public static final int VORKATH_ATTACK = 7952;
public static final int VORKATH_FIRE_BOMB_OR_SPAWN_ATTACK = 7960;
public static final int VORKATH_ACID_ATTACK = 7957;

// Tekton
public static final int TEKTON_ANVIL = 7475;
public static final int TEKTON_AUTO1 = 7482;
public static final int TEKTON_AUTO2 = 7483;
public static final int TEKTON_AUTO3 = 7484;
public static final int TEKTON_FAST_AUTO1 = 7478;
public static final int TEKTON_FAST_AUTO2 = 7488;
public static final int TEKTON_ENRAGE_AUTO1 = 7492;
public static final int TEKTON_ENRAGE_AUTO2 = 7493;
public static final int TEKTON_ENRAGE_AUTO3 = 7494;

// Hydra
public static final int HYDRA_WALKING = 8232;
public static final int HYDRA_IDLE = 8233;
public static final int HYDRA_POISON_1 = 8234;
public static final int HYDRA_RANGED_1 = 8235;
public static final int HYDRA_MAGIC_1 = 8236;
public static final int HYDRA_1_1 = 8237;
public static final int HYDRA_1_2 = 8238;
public static final int HYDRA_LIGHTNING = 8241;
public static final int HYDRA_RANGED_2 = 8242;
public static final int HYDRA_MAGIC_2 = 8243;
public static final int HYDRA_2_1 = 8244;
public static final int HYDRA_2_2 = 8245;
public static final int HYDRA_FIRE = 8248;
public static final int HYDRA_RANGED_3 = 8249;
public static final int HYDRA_MAGIC_3 = 8250;
public static final int HYDRA_3_1 = 8251;
public static final int HYDRA_3_2 = 8252;
public static final int HYDRA_MAGIC_4 = 8254;
public static final int HYDRA_POISON_4 = 8254;
public static final int HYDRA_RANGED_4 = 8255;
public static final int HYDRA_RANGED_OR_POISON_ATTACK = 8256;
public static final int HYDRA_4_1 = 8257;
public static final int HYDRA_4_2 = 8258;

// Inferno animations
public static final int JAL_NIB = 7574;
public static final int JAL_MEJRAH = 7578;
public static final int JAL_MEJRAH_STAND = 7577;
public static final int JAL_AK_RANGE_ATTACK = 7581;
public static final int JAL_AK_MELEE_ATTACK = 7582;
public static final int JAL_AK_MAGIC_ATTACK = 7583;
public static final int JAL_IMKOT = 7597;
public static final int JAL_XIL_MELEE_ATTACK = 7604;
public static final int JAL_XIL_RANGE_ATTACK = 7605;
public static final int JAL_ZEK_MAGE_ATTACK = 7610;
public static final int JAL_ZEK_MELEE_ATTACK = 7612;
public static final int JALTOK_JAD_MELEE_ATTACK = 7590;
public static final int JALTOK_JAD_MAGE_ATTACK = 7592;
public static final int JALTOK_JAD_RANGE_ATTACK = 7593;
public static final int TZKAL_ZUK = 7566;
public static final int JAL_MEJJAK = 2858;

// General Graardor
public static final int MINION_AUTO1 = 6154;
public static final int MINION_AUTO2 = 6156;
public static final int MINION_AUTO3 = 7071;
public static final int MINION_AUTO4 = 7073;
public static final int GENERAL_AUTO1 = 7018;
public static final int GENERAL_AUTO2 = 7020;
public static final int GENERAL_AUTO3 = 7021;

// Kr'il Tsutsaroth
public static final int ZAMMY_GENERIC_AUTO = 64;
public static final int KRIL_AUTO = 6948;
public static final int KRIL_SPEC = 6950;
public static final int ZAKL_AUTO = 7077;
public static final int BALFRUG_AUTO = 4630;

// Commander Zilyana
public static final int ZILYANA_MELEE_AUTO = 6964;
public static final int ZILYANA_AUTO = 6967;
public static final int ZILYANA_SPEC = 6970;
public static final int STARLIGHT_AUTO = 6376;
public static final int BREE_AUTO = 7026;
public static final int GROWLER_AUTO = 7037;

// Kree'arra
public static final int KREE_RANGED = 6978;
public static final int SKREE_AUTO = 6955;
public static final int GEERIN_AUTO = 6956;
public static final int GEERIN_FLINCH = 6958;
public static final int KILISA_AUTO = 6957;

// Vetion
public static final int VETION_EARTHQUAKE = 5507;

// Zulrah
public static final int ZULRAH_DEATH = 5804;
public static final int ZULRAH_PHASE = 5072;

//Dagannoth Kings
public static final int DAG_REX = 2853;
public static final int DAG_PRIME = 2854;
public static final int DAG_SUPREME = 2855;

// Lizardman shaman
public static final int LIZARDMAN_SHAMAN_SPAWN = 7157;
public static final int LIZARDMAN_SHAMAN_SPAWN_EXPLOSION = 7159;

// Cerberus
public static final int CERBERUS_MAGIC_ATTACK = 4489;
public static final int CERBERUS_RANGED_ATTACK = 4490;
public static final int CERBERUS_MELEE_ATTACK = 4491;
public static final int CERBERUS_LAVA_ATTACK = 4493;
public static final int CERBERUS_SUMMON_GHOSTS = 4494;

// Gauntlet Hunleff
public static final int HUNLEFF_TRAMPLE = 8420;
public static final int HUNLEFF_ATTACK = 8419;
public static final int HUNLEFF_TORNADO = 8418;
public static final int HUNLLEF_SWITCH_TO_MAGIC = 8754;
public static final int HUNLLEF_SWITCH_TO_RANGED = 8755;

//Zalcano
public static final int ZALCANO_KNOCKED_DOWN = 8437;
public static final int ZALCANO_WAKEUP = 8439;
public static final int ZALCANO_ROCK_GLOWING = 8448;

// Theatre of Blood - Sugadinti Maiden
public static final int SUGADINTI_MAIDEN_BLOOD_SPLAT_ATTACK = 8091;
public static final int SUGADINTI_MAIDEN_MAGIC_ATTACK = 8092;
public static final int SUGADINTI_MAIDEN_DEATH = 8094;

// Theatre of Blood - Pestilent Bloat
public static final int BLOAT_SLEEP = 8082;

// Theatre of Blood - Sotetseg
public static final int SOTETSEG_MELEE_ATTACK = 8138;
public static final int SOTETSEG_REGULAR_PROJECTILE_ATTACK = 8139;

// Theatre of Blood - Verzik Vitur
public static final int VERZIK_PHASE_1_MAGIC_ATTACK = 8109;
public static final int VERZIK_PHASE_1_MAGIC_ATTACK_CHANNEL = 8110;
public static final int VERZIK_CHANGE_TO_PHASE_2 = 8111;
public static final int VERZIK_PHASE_2_MAGIC_ATTACK = 8114;
public static final int VERZIK_PHASE_2_BELLY_FLOP_ATTACK_1 = 8116;
public static final int VERZIK_PHASE_2_HEALING_CHANNEL = 8117;
public static final int VERZIK_PHASE_2_BELLY_FLOP_ATTACK_2 = 8118;
public static final int VERZIK_CHANGE_TO_PHASE_3 = 8119;
public static final int VERZIK_PHASE_3_MELEE_ATTACK = 8123;
public static final int VERZIK_PHASE_3_MAGIC_ATTACK = 8124;
public static final int VERZIK_PHASE_3_RANGED_ATTACK = 8125;
public static final int VERZIK_PHASE_3_GREEN_POOL_ATTACK = 8126;
public static final int VERZIK_PHASE_3_WEB_ATTACK = 8127;
public static final int VERZIK_DEATH_1 = 8128;
public static final int VERZIK_DEATH_2 = 8129;

// The Nightmare of Ashihama
public static final int NIGHTMARE_SPAWN_SLEEPWALKERS = 8572;
public static final int NIGHTMARE_FLOATY = 8592;
public static final int NIGHTMARE_WALKING = 8592;
public static final int NIGHTMARE_IDLE = 8593;
public static final int NIGHTMARE_MELEE_ATTACK = 8594;
public static final int NIGHTMARE_MAGIC_ATTACK = 8595;
public static final int NIGHTMARE_RANGED_ATTACK = 8596;
public static final int NIGHTMARE_SURGE_ATTACK = 8597;
public static final int NIGHTMARE_GHOST_AOE_ATTACK = 8598;
public static final int NIGHTMARE_CURSE_PRAYERS_ATTACK = 8599;
public static final int NIGHTMARE_SPAWN_INFECTIOUS_SPORES = 8600;
public static final int NIGHTMARE_SPAWN_ROOM_SECTION_FLOWERS = 8601;
public static final int NIGHTMARE_CHANNEL_DEVASTATING_ATTACK = 8604;
public static final int NIGHTMARE_SWITCH_TO_DEVIL_PHASE = 8605;
public static final int NIGHTMARE_PARASITE_ATTACK = 8606;
public static final int NIGHTMARE_JUMP_DOWN = 8607;
public static final int NIGHTMARE_SINK_DOWN = 8608;
public static final int NIGHTMARE_JUMP_UP = 8609;
public static final int NIGHTMARE_JUMP_UP_2 = 8610;
public static final int NIGHTMARE_WAKE_UP = 8611;
}
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