forked from godotengine/godot
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Increase size of WorldBoundaryShape to be much larger
The size was previously 20,000 pixels or units, which could be easily reached in many projects. It is now 2,000,000,000,000,000 pixels or units, which is larger than the supported coordinate space with a single-precision build, and still very large in a double precision build.
- Loading branch information
Showing
2 changed files
with
2 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters