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Oops. Don't normalize spill weights twice.
When the normalizeSpillWeights function was introduced, I forgot to remove this normalization. This change could affect register allocation. Hopefully for the better. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110119 91177308-0d34-0410-b5e6-96231b3b80d8
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