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exp_frag_grenade.txt
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// "Gamematerial" "effect_name"
// "B" bloodyflesh
// "X" plastic box, wade, ladder, woodladdder,
// "I" player_control_clip
ImpactTable
{
Info
{
"whizby_sound_from_player" "none"
"whizby_sound_from_AI" "none"
}
FX
{
"C" "P_impact_exp_FRAG_concrete" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
"D" "P_impact_exp_FRAG_dirt" //Dirt, mud, sand, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup, lava_rock
"E" "P_impact_exp_FRAG_metal" // metal_titan
"F" "P_impact_exp_FRAG_metal" //flesh
"G" "P_impact_exp_FRAG_metal" //metalgrate, chainlink, chain
"H" "P_impact_exp_FRAG_concrete" //alienflesh
"J" "P_impact_exp_FRAG_dirt" //grass
"K" "P_impact_exp_FRAG_dirt" //mud
"L" "P_impact_exp_FRAG_metal" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
"M" "P_impact_exp_FRAG_metal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
"N" "P_impact_exp_lrg_slime" //Slime
"O" "P_impact_exp_FRAG_dirt" //Foliage
"P" "P_impact_exp_FRAG_metal" //Computer
"Q" "P_impact_exp_FRAG_snow" //Snow
"R" "P_impact_exp_FRAG_ice" //Ice
"S" "P_impact_exp_FRAG_water" //water, slime
"T" "P_impact_exp_FRAG_concrete" //tile
"U" "P_impact_exp_FRAG_metal" //glass_breakble
"V" "P_impact_exp_FRAG_metal" //Metal Vent
"W" "P_impact_exp_FRAG_metal" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon
"Y" "P_impact_exp_FRAG_metal" //glass, brokenglass, glassbottle, pottery
"Z" "P_impact_exp_FRAG_sand" //sand
// "0" "openslot"
"1" "P_impact_exp_lrg_lava" //lava_flow
"2" "P_impact_exp_lrg_lava" //lava_rock_hot
// "3" "openslot"
// "4" "openslot"
// "5" "openslot"
// "6" "openslot"
// "7" "openslot"
// "8" "openslot"
// "9" "openslot"
"splash" "P_impact_exp_FRAG_water"
"slime_splash" "P_impact_exp_lrg_slime"
"airburst" "P_impact_exp_FRAG_air"
"shieldhit" "P_impact_exp_FRAG_air"
"critical_hit" "P_impact_exp_FRAG_metal"
}
///This is 2nd set of impacts for shield fx to play with explosion
FX
{
"shieldhit" "P_xo_armor_impact_EXP"
}
Sound
{
"C" "Explo_FragGrenade_Impact_3P"
"D" "Explo_FragGrenade_Impact_3P"
"E" "Explo_FragGrenade_Impact_3P"
"F" "Explo_FragGrenade_Impact_3P"
"G" "Explo_FragGrenade_Impact_3P"
"H" "Explo_FragGrenade_Impact_3P"
"J" "Explo_FragGrenade_Impact_3P"
"K" "Explo_FragGrenade_Impact_Mud_3P"
"L" "Explo_FragGrenade_Impact_3P"
"M" "Explo_FragGrenade_Impact_3P"
"N" "Explo_FragGrenade_Impact_water_3P"
"O" "Explo_FragGrenade_Impact_3P"
"P" "Explo_FragGrenade_Impact_3P"
"Q" "Explo_FragGrenade_Impact_3P"
"R" "Explo_FragGrenade_Impact_3P"
"S" "Explo_FragGrenade_Impact_water_3P"
"T" "Explo_FragGrenade_Impact_3P"
"U" "Explo_FragGrenade_Impact_3P"
"V" "Explo_FragGrenade_Impact_3P"
"W" "explo_fraggrenade_impact_glass_3p"
"X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P"
"Y" "explo_fraggrenade_impact_glass_3p"
"Z" "Explo_FragGrenade_Impact_Sand_3P"
"1" "Explo_FragGrenade_Impact_Mud_3P"
"2" "Explo_FragGrenade_Impact_3P"
//"splash" "Water.BulletImpact"
//"slime_splash" "Water.BulletImpact"
"airburst" "Explo_FragGrenade_Impact_3P"
"shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_3P"
}
Sound_attacker
{
"C" "Explo_FragGrenade_Impact_1P"
"D" "Explo_FragGrenade_Impact_1P"
"E" "Explo_FragGrenade_Impact_1P"
"F" "Explo_FragGrenade_Impact_1P"
"G" "Explo_FragGrenade_Impact_1P"
"H" "Explo_FragGrenade_Impact_1P"
"J" "Explo_FragGrenade_Impact_1P"
"K" "Explo_FragGrenade_Impact_Mud_1P" // mud?
"L" "Explo_FragGrenade_Impact_1P"
"M" "Explo_FragGrenade_Impact_1P"
"N" "Explo_FragGrenade_Impact_Water_1P" // slime?
"O" "Explo_FragGrenade_Impact_1P"
"P" "Explo_FragGrenade_Impact_1P"
"Q" "Explo_FragGrenade_Impact_1P"
"R" "Explo_FragGrenade_Impact_1P"
"S" "Explo_FragGrenade_Impact_Water_1P"
"T" "Explo_FragGrenade_Impact_1P"
"U" "Explo_FragGrenade_Impact_1P"
"V" "Explo_FragGrenade_Impact_1P"
"W" "explo_fraggrenade_impact_glass_1p"
"X" "TitanBubbleShield.Explosive.BulletImpact_1P_vs_3P"
"Y" "explo_fraggrenade_impact_glass_1p"
"Z" "Explo_FragGrenade_Impact_Sand_1P"
"1" "Explo_FragGrenade_Impact_Mud_1P" //lava_flow
"2" "Explo_FragGrenade_Impact_1P"
//"splash" "Water.BulletImpact"
//"slime_splash" "Water.BulletImpact"
"airburst" "Explo_FragGrenade_Impact_1P"
"shieldhit" "TitanShield.Explosive.BulletImpact_1P_vs_3P"
}
Sound_victim
{
"C" "Explo_FragGrenade_Impact_3P"
"D" "Explo_FragGrenade_Impact_3P"
"E" "Explo_FragGrenade_Impact_3P"
"F" "Explo_FragGrenade_Impact_3P"
"G" "Explo_FragGrenade_Impact_3P"
"H" "Explo_FragGrenade_Impact_3P"
"J" "Explo_FragGrenade_Impact_3P"
"K" "Explo_FragGrenade_Impact_Mud_3P"
"L" "Explo_FragGrenade_Impact_3P"
"M" "Explo_FragGrenade_Impact_3P"
"N" "Explo_FragGrenade_Impact_3P"
"O" "Explo_FragGrenade_Impact_3P"
"P" "Explo_FragGrenade_Impact_3P"
"Q" "Explo_FragGrenade_Impact_3P"
"R" "Explo_FragGrenade_Impact_3P"
"S" "Explo_FragGrenade_Impact_Water_3P"
"T" "Explo_FragGrenade_Impact_3P"
"U" "Explo_FragGrenade_Impact_3P"
"V" "Explo_FragGrenade_Impact_3P"
"W" "explo_fraggrenade_impact_glass_3p"
"X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P"
"Y" "explo_fraggrenade_impact_glass_3p"
"Z" "Explo_FragGrenade_Impact_Sand_3P"
"1" "Explo_FragGrenade_Impact_Mud_3P"
"2" "Explo_FragGrenade_Impact_3P"
//"splash" "Water.BulletImpact"
//"slime_splash" "Water.BulletImpact"
"airburst" "Explo_FragGrenade_Impact_3P"
"shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_1P"
}
}