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x86: Use u32 instead of long to set reset vector back to 0
A customer of ours, complained that when setting the reset vector back to 0, it trashed other data and hung their box. They noticed when only 4 bytes were set to 0 instead of 8, everything worked correctly. Mathew pointed out: | | We're supposed to be resetting trampoline_phys_low and | trampoline_phys_high here, which are two 16-bit values. | Writing 64 bits is definitely going to overwrite space | that we're not supposed to be touching. | So limit the area modified to u32. Signed-off-by: Don Zickus <[email protected]> Acked-by: Matthew Garrett <[email protected]> Cc: <[email protected]> LKML-Reference: <[email protected]> Signed-off-by: Ingo Molnar <[email protected]>
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