All examples can be run with the following command, where $NAME
is the name of the example, and $BACKEND
is your graphics backend (usually metal
on macOS and vulkan
on everything else.) Note that some examples require the additional gltf
feature.
- Basic
- Hello World
- Window
- Custom Game Data
- Events
- State Dispatcher
- Rendering
- Sphere
- Spotlights
- Sprites Ordered
- Renderable
- rendy
- Custom Render Pass
- Assets
- Asset Custom
- Asset Loading
- Material
- Animation
- GLTF
- Prefabs
- Prefab Adapter
- Prefab Basic
- Prefab Multi
- Prefab Custom
- UI
- UI
- UI from code
- Custom UI
- States Example
- Debugging
- Debug Lines
- Debug Lines Ortho
- Networking
- Net Client
- Net Server
- Miscellaneous
- Fly Camera
- Arc ball Camera
- Auto FOV
- Sprite Camera Follow
- Locale
- Tiles
- Optional graphics
- Games
- Pong 1
- Pong 2
- Pong 3
- Pong 4
- Pong 5
- Pong 6