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Examples

All examples can be run with the following command, where $NAME is the name of the example, and $BACKEND is your graphics backend (usually metal on macOS and vulkan on everything else.) Note that some examples require the additional gltf feature.

cargo run -p $NAME

Table of Contents

  1. Basic
    1. Hello World
    2. Window
    3. Custom Game Data
    4. Events
    5. State Dispatcher
  2. Rendering
    1. Sphere
    2. Spotlights
    3. Sprites Ordered
    4. Renderable
    5. rendy
    6. Custom Render Pass
  3. Assets
    1. Asset Custom
    2. Asset Loading
    3. Material
    4. Animation
    5. GLTF
    6. Prefabs
      1. Prefab Adapter
      2. Prefab Basic
      3. Prefab Multi
      4. Prefab Custom
  4. UI
    1. UI
    2. UI from code
    3. Custom UI
    4. States Example
  5. Debugging
    1. Debug Lines
    2. Debug Lines Ortho
  6. Networking
    1. Net Client
    2. Net Server
  7. Miscellaneous
    1. Fly Camera
    2. Arc ball Camera
    3. Auto FOV
    4. Sprite Camera Follow
    5. Locale
    6. Tiles
    7. Optional graphics
  8. Games
    1. Pong 1
    2. Pong 2
    3. Pong 3
    4. Pong 4
    5. Pong 5
    6. Pong 6