Demonstrates how to load renderable objects, along with several lighting methods.
This particular example use a custom RenderGraph
.
Keybindings:
r
- Set the point light to a reddish hueg
- Set the point light to a greenish hueb
- Set the point light to a bluish huew
- Set the point light to whitep
- Toggle the point light between black (off) and whitea
- Toggle a dim, white (0.1, 0.1, 0.1) ambient light on and offd
- Toggle a dim, white (0.2, 0.2, 0.2) directional light on and off (it is pointing upwards in the scene)