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Update README.md
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dyanikoglu authored Jan 11, 2021
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Replicated & optimized C++ port of [Advanced Locomotion System V4](https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1) for **Unreal Engine 4.26** with additional bug fixes.

## Supported Systems
- Windows 64-bit
## Supported Platforms
- Windows
- Linux

*Mac, Android, IOS, and console builds are not tested and supported at the moment*
*Mac, Android, IOS, and console builds are not tested and supported at the moment. Use the plugin on those platforms with your own risk.*

## Features
- Full replication support with low bandwidth usage
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+Profiles=(Name="ALS_Character",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Climbable",Response=ECR_Ignore)),HelpMessage="Custom collision settings for the capsule in the ALS_BaseCharacter.")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Climbable")
```
- Enable plugin in your project, generate visual studio project files and build. Your project needs to be a C++ project to build the plugin. Unfortunately, BP projects are not supported at the moment.
- Launch the project, and enable plugin content viewer as seen below. This will show contents of the plugin in your content browser:
![image](https://github.com/dyanikoglu/ALSV4_CPP/raw/main/Resources/Readme_Content_1.png)

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