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feat(change_log): adapt for 1.10.0
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themasterlink committed Feb 24, 2021
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- Adding a complete python API and phasing out the `.yaml` files (Goal for 2.0.0)
- Add support for all YCB objects (not just BOP)
- Add support for more object datasets (ideas are welcomed, just open an issue with a dataset you want to see integrated)
- Add support for BlenderKit (download is done, easy using is still missing)
- Improve the documentation

# Version History

## Version 1.10.0 24th February 2021
- the `MaterialManipulator` can now overlay/mix a texture with a selected material
- the `MaterialManipulator` can now mix/add a material with another selected material, ideal for creating surface imperfections on other materials
- the `MaterialManipulator` can now add a layer of dust on materials, which simulates dust flakes on top of the object, there also exists now an example for it
- `amount_of_repetitions` can now be used with providers
- full integration of the blenderkit module, including modules and textures with an example
- `LoaderInterface` now offers an auto shading mode
- the `CCMaterialLoader` uses now a preselected list of probably useful materials by default to avoid non tileable materials
- restructure loaders and move their functionality to the utilities (necessary for the API changes for 2.0.0)

## Version 1.9.0 10th February 2021
- all `Loader` now support setting the `add_material_properties` of the newly loaded objects
- each new `.hdf5` file, will contain the git commit hash of BlenderProc
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