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Improve README.md and vkBasalt.conf #196

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b14fc11
Fix typos, improve look, reorganize etc. README.md
Kazevic Sep 21, 2022
17bd9a9
Shorten description in README.md
Kazevic Sep 21, 2022
21c12d9
Add a space in REAMDE.md
Kazevic Sep 24, 2022
e8e01db
Add more and improve explanations and fix typos in vkBasalt.conf
Kazevic Sep 24, 2022
9f9fb4b
Restore fxaaQualityEdgeThresholdMin
Kazevic Oct 25, 2022
7ae6c90
Remove excessive spacing after toggleKey
Kazevic Oct 25, 2022
6b9d2be
Capitalize S and add spacing between the # and Supported in lutFile
Kazevic Oct 25, 2022
a21206a
Add suggested values for fxaaQualityEdgeThreshold
Kazevic Oct 25, 2022
d3d3872
Update README.md to comply with the latest version
Kazevic Dec 14, 2022
71ad5ff
Add some comas
Kazevic Jan 3, 2023
b9c0a38
Merge branch 'master' into patch-1
Kazevic Jan 3, 2023
84f67d1
Shorten some sentences and make other sentences more natural
Kazevic Jan 3, 2023
f68c316
Minor adjustment to improve consistency
Kazevic Jan 3, 2023
98d4931
Minor adjustment
Kazevic Jan 4, 2023
03dba82
Improve vkBasalt.conf consistency
Kazevic Jan 4, 2023
fa095fd
Added minimum and maximum values for fxaaQualityEdgeThresholdMin and …
Kazevic Feb 7, 2023
76f63cd
Improve the descriptions for some effects and fix typos
Kazevic Feb 8, 2023
9c881be
Improve the wording
Kazevic Feb 8, 2023
32e949d
Improved the wording and fixed some typos
Kazevic Feb 8, 2023
29082dc
Improved the wording (again)
Kazevic Feb 8, 2023
37094f2
Merge branch 'DadSchoorse:master' into patch-1
Kazevic Mar 22, 2023
9b8fdc8
Minor FIxes to Formatting
Kazevic Mar 22, 2023
caa72b8
Merge branch 'master' into patch-1
Kazevic Apr 15, 2023
618d248
Merge branch 'DadSchoorse:master' into patch-1
Kazevic Jun 29, 2023
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Improve the descriptions for some effects and fix typos
  • Loading branch information
Kazevic authored Feb 8, 2023
commit 76f63cdfd2968f8bf1d072566e915bf66c35bd7a
43 changes: 21 additions & 22 deletions config/vkBasalt.conf
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
# (cas = contrast adaptive sharpening | dls = denoised luma sharpening | fxaa = fast approximate anti-aliasing | lut = color lookup table | smaa = enhanced subpixel morphological antialiasing) Sets the running effects, that are colon-separated, can run many times and run from left to right, e.g.: smaa:smaa:cas.
effects = cas

# Sets ReShade's used files path.
# Sets ReShade's used file path.
reshadeTexturePath = "/path/to/reshade-shaders/Textures"
reshadeIncludePath = "/path/to/reshade-shaders/Shaders"
depthCapture = off
Expand All @@ -12,48 +12,47 @@ toggleKey = Home
# (false, true) Sets the effects to be enabled on startup.
enableOnLaunch = True

# (0.4; -1.0-1.0) Sets CAS's sharpening amount.
# 0.0 and negative values have less sharpness and artifacts, but it is not disabled.
# (0.4; -1.0-1.0) Sets CAS's sharpening amount. Higher values make the image sharper, whereas values lower than 0 make the image softer than native.
casSharpness = 0.4

# (0.5; 0.0-1.0) Sets DLS's sharpening amount. 0.0 has less sharpness and artifacts, but it is not disabled.
# (0.5; 0.0-1.0) Sets DLS's sharpening amount. Higher values make the image sharper.
dlsSharpness = 0.5

# (0.17; 0.0-1.0) Sets DLS's denoising amount. 0.0 has less sharpness and artifacts, but it is not disabled.
# (0.17; 0.0-1.0) Sets DLS's denoising amount. Higher values make the image softer.
dlsDenoise = 0.17

# (0.75; 0.0-1.0) Sets FXAA's intensity.
# 0.0 disables it. 0.25 is low. 0.50 is medium. 0.75 is high and enough. 1.0 is very high. Lower/higher values are more/less sharp, but more/less aliased.
# (0.75; 0.0-1.0) Sets FXAA's level of aliasing at the subpixel level. Higher values make the image softer.
# 0.0 disables it. 0.25 is a high level of aliasing. 0.5 is a medium level of aliasing. 0.75 is a low level of aliasing and recommended. 1.0 is a very low level of aliasing.
fxaaQualitySubpix = 0.75

# (0.125; 0.0-1.0) Sets FXAA's minimum amount of local contrast needed to apply it, i.e., its accuracy.
# 0.333 is very low. 0.250 is low. 0.166 is medium. 0.125 is high and enough. 0.063 is very high.
# (0.125; 0.0-1.0) Sets FXAA's minimum amount of contrast needed to apply it. Higher values make the image have more contrast.
# 0.333 is a very high amount. 0.25 is a high amount. 0.166 is a medium amount. 0.125 is a low amount and enough. 0.063 is a very low amount.
fxaaQualityEdgeThreshold = 0.125

# (0.0312; 0.0-0.10) Sets FXAA's limit to process darks.
# 0.0833 is enough. 0.0625 is low. 0.0312 is very low and the visible limit.
# Note: you should put 0 due to the current implementation; not-green colors will be too dark in the green channel. Tune it by looking at mostly not-green content, then increase it from zero until aliasing is an issue.
# (0.0312; 0.0-0.1) Sets FXAA's minimum value of dark pixels to be ignored. Higher values make FXAA ignore pixels below the value set and may improve the performance.
# 0.0833 is a medium value. 0.0625 is a low value. 0.0312 is a very low value and the visible limit.
# Note: You should put 0 due to the current implementation, because non-green colors will be too dark in the green channel. Tune it by looking at mostly non-green content, then increase it from zero until aliasing is an issue.
fxaaQualityEdgeThresholdMin = 0.0312

# (luma; luma, color) Sets SMAA's edge detection shader.
# Luma is good enough. Color is heavier and catches more edges.
# (luma; luma, color) Sets SMAA's edge detection shader. Luma detects edges from a monochrome perspective, whereas Color detects edges based on color.
# Luma is good enough. Color is heavier, but may detect more edges.
smaaEdgeDetection = luma

# (0.05; 0-0.50) Sets SMAA's sensitivity to edges.
# 0.1 is enough. 0.05 catches all edges.
# (0.05; 0-0.5) Sets SMAA's edge detection sensitivity. Lower values detect more edges at the expense of performance.
# 0.1 is enough. 0.05 detects all edges.
smaaThreshold = 0.05

# (32; 0-112) Sets the maximum steps performed in the horizontal/vertical pattern searches.
# 4 is low. 8 is medium. 16 is high. 32 is ultra.
# (32; 0-112) Sets how many horizontal and vertical search steps are performed in the search for edges.
# 4 is a low quality. 8 is a medium quality. 16 is a high quality. 32 is an ultra quality.
smaaMaxSearchSteps = 32

# (16; 0-20) Sets the maximum steps performed in the diagonal pattern searches.
# 0 is medium. 8 is high. 16 is ultra.
# (16; 0-20) Sets how many diagonal search steps are performed in the search for edges.
# 0 is a medium quality. 8 is a high quality. 16 is an ultra quality.
smaaMaxSearchStepsDiag = 16

# (25; 0-100) Sets how much sharp corners are rounded.
# (25; 0-100) Sets the strength of rounding edge corners.
# 25 is a good value.
smaaCornerRounding = 25

# Sets LUT's used file path. .CUBE and .png with width == height * height files are supported.
# Sets LUT's used file path. .CUBE and .png files with width == height * height are supported.
lutFile = "/path/to/lut"