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chore: chore graphic sample (Orillusion#320)
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add graphic sample
chore graphic sample
chore graphic sample
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X-OldGentleMan authored Nov 1, 2023
1 parent 8ad7169 commit 934c42d
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Showing 9 changed files with 628 additions and 9 deletions.
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Original file line number Diff line number Diff line change
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import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { Object3D, Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, DirectLight, KelvinUtil, LitMaterial, MeshRenderer, BoxGeometry, SphereGeometry, VirtualTexture, GPUTextureFormat, UnLitMaterial, UnLitTexArrayMaterial, BitmapTexture2DArray, BitmapTexture2D, PlaneGeometry, Vector3, Graphic3DMesh, Matrix4, Time, BlendMode } from "@orillusion/core";
import { Object3D, Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, DirectLight, KelvinUtil, LitMaterial, MeshRenderer, BoxGeometry, SphereGeometry, VirtualTexture, GPUTextureFormat, UnLitMaterial, UnLitTexArrayMaterial, BitmapTexture2DArray, BitmapTexture2D, PlaneGeometry, Vector3, Graphic3DMesh, Matrix4, Time, BlendMode, Color } from "@orillusion/core";
import { GUIUtil } from "@samples/utils/GUIUtil";
import { Stats } from "@orillusion/stats";

Expand All @@ -11,6 +11,9 @@ export class Sample_GraphicMesh_1 {
height: number;
cafe: number = 47;
frame: number = 16;
view: View3D;

colors: Color[];

constructor() { }

Expand All @@ -24,7 +27,7 @@ export class Sample_GraphicMesh_1 {
Engine3D.setting.render.debug = true;
Engine3D.setting.shadow.shadowBound = 5;


this.colors = [];

GUIHelp.init();

Expand All @@ -37,11 +40,11 @@ export class Sample_GraphicMesh_1 {

camera.object3D.addComponent(HoverCameraController).setCamera(30, 0, 120);

let view = new View3D();
view.scene = this.scene;
view.camera = camera;
this.view = new View3D();
this.view.scene = this.scene;
this.view.camera = camera;

Engine3D.startRenderView(view);
Engine3D.startRenderView(this.view);

GUIUtil.renderDebug();

Expand Down Expand Up @@ -135,7 +138,7 @@ export class Sample_GraphicMesh_1 {
GUIHelp.add(this, "cafe", 0.0, 100.0);
GUIHelp.add(this, "frame", 0.0, 100.0);
{
this.width = 200;
this.width = 100;
this.height = 100;
// let geometry = new BoxGeometry(1, 1, 1);
let geometry = new PlaneGeometry(1, 1, 1, 1, Vector3.Z_AXIS);
Expand All @@ -152,23 +155,52 @@ export class Sample_GraphicMesh_1 {
const element = this.parts[i];
// mr.setTextureID(i, i % texts.length);
// mr.setTextureID(i, 52);
mr.setTextureID(i, 35);
mr.setTextureID(i, 39);
// mr.setTextureID(i, 39);
// mr.setTextureID(i, 18);

element.transform.scaleX = 2;
element.transform.scaleY = 2;
element.transform.scaleZ = 2;

// let c = Color.random();
// c.a = 0.55;
// this.colors.push(c);
}

let c1 = new Color(0.65, 0.1, 0.2, 0.15);
let c2 = new Color(1.0, 1.1, 0.2, 0.65);
this.colors.push(c1);
this.colors.push(c2);
}
}

private tmpArray: any[] = [];
update() {
if (this.parts) {
let pos = new Vector3();
this.tmpArray.length = 0;
for (let i = 0; i < this.parts.length; i++) {
const element = this.parts[i];

let tmp = this.sphericalFibonacci(i, this.parts.length);
tmp.scaleBy(Math.sin((i + Time.frame * 0.01 * this.frame * 0.01)) * this.cafe);
let sc = Math.sin((i + Time.frame * 0.01 * this.frame * 0.01)) * this.cafe
tmp.scaleBy(sc);

element.transform.localPosition = tmp;

if (sc > 10) {
this.tmpArray.push(element);
}
}

for (let i = 0; i < this.tmpArray.length - 1; i++) {
this.view.graphic3D.Clear(i.toString());
this.view.graphic3D.drawLines(i.toString(), [
this.tmpArray[i].transform.worldPosition,
this.tmpArray[i + 1].transform.worldPosition,
],
this.colors);
}
}
}
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232 changes: 232 additions & 0 deletions samples/graphic/Sample_GraphicMesh_5.ts
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import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { Object3D, Scene3D, Engine3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, DirectLight, KelvinUtil, LitMaterial, MeshRenderer, BoxGeometry, SphereGeometry, VirtualTexture, GPUTextureFormat, UnLitMaterial, UnLitTexArrayMaterial, BitmapTexture2DArray, BitmapTexture2D, PlaneGeometry, Vector3, Graphic3DMesh, Matrix4, Time, BlendMode, Color } from "@orillusion/core";
import { GUIUtil } from "@samples/utils/GUIUtil";
import { Stats } from "@orillusion/stats";

export class Sample_GraphicMesh_5 {
lightObj3D: Object3D;
scene: Scene3D;
parts: Object3D[];
width: number;
height: number;
cafe: number = 47;
frame: number = 16;
view: View3D;

colors: Color[];

constructor() { }

async run() {

Matrix4.maxCount = 500000;
Matrix4.allocCount = 500000;

await Engine3D.init({ beforeRender: () => this.update() });

Engine3D.setting.render.debug = true;
Engine3D.setting.shadow.shadowBound = 5;

this.colors = [];

GUIHelp.init();

this.scene = new Scene3D();
this.scene.addComponent(Stats);
let sky = this.scene.addComponent(AtmosphericComponent);
sky.enable = false;
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, Engine3D.aspect, 1, 5000.0);

camera.object3D.addComponent(HoverCameraController).setCamera(30, 0, 120);

this.view = new View3D();
this.view.scene = this.scene;
this.view.camera = camera;

Engine3D.startRenderView(this.view);

GUIUtil.renderDebug();

await this.initScene();
sky.relativeTransform = this.lightObj3D.transform;
}

async initScene() {
/******** light *******/
{
this.lightObj3D = new Object3D();
this.lightObj3D.rotationX = 21;
this.lightObj3D.rotationY = 108;
this.lightObj3D.rotationZ = 10;
let directLight = this.lightObj3D.addComponent(DirectLight);
directLight.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
directLight.castShadow = false;
directLight.intensity = 10;
GUIUtil.renderDirLight(directLight);
this.scene.addChild(this.lightObj3D);
}

let texts = [];

texts.push(await Engine3D.res.loadTexture("textures/128/glow_0002.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/glow_0003.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/glow_0005.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/glow_0006.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/glow_0007.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/glow_0025.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/glow_0026.png") as BitmapTexture2D);

texts.push(await Engine3D.res.loadTexture("textures/128/wave_0001.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0002.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0003.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0006.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0009.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0010.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0016.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0017.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0019.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0020.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0021.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0022.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0024.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/wave_0025.png") as BitmapTexture2D);

texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0002.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0004.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0005.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0007.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0008.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0010.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0011.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0012.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0014.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/Vortex_0016.png") as BitmapTexture2D);

texts.push(await Engine3D.res.loadTexture("textures/128/star_0002.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0004.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0005.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0006.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0007.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0008.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0010.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0011.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0013.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0014.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0016.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0018.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0019.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0020.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0021.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0023.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0024.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0025.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0027.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0028.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0031.png") as BitmapTexture2D);
texts.push(await Engine3D.res.loadTexture("textures/128/star_0035.png") as BitmapTexture2D);

// texts.push(Engine3D.res.grayTexture);

let bitmapTexture2DArray = new BitmapTexture2DArray(texts[0].width, texts[0].height, texts.length);
bitmapTexture2DArray.setTextures(texts);

let mat = new UnLitTexArrayMaterial();
mat.baseMap = bitmapTexture2DArray;
mat.name = "LitMaterial";

GUIHelp.add(this, "cafe", 0.0, 100.0);
GUIHelp.add(this, "frame", 0.0, 100.0);
{
this.width = 100;
this.height = 100;
// let geometry = new BoxGeometry(1, 1, 1);
let geometry = new PlaneGeometry(1, 1, 1, 1, Vector3.Z_AXIS);
let mr = Graphic3DMesh.draw(this.scene, geometry, bitmapTexture2DArray, this.width * this.height);
this.parts = mr.object3Ds;

mr.material.blendMode = BlendMode.ADD;
// mr.material.doubleSide = true;
mr.material.transparent = true;
mr.material.depthWriteEnabled = false;
mr.material.useBillboard = true;

for (let i = 0; i < this.width * this.height; i++) {
const element = this.parts[i];
// mr.setTextureID(i, i % texts.length);
// mr.setTextureID(i, 52);
mr.setTextureID(i, 39);
// mr.setTextureID(i, 39);
// mr.setTextureID(i, 18);

element.transform.scaleX = 2;
element.transform.scaleY = 2;
element.transform.scaleZ = 2;

// let c = Color.random();
// c.a = 0.55;
// this.colors.push(c);
}

let c1 = new Color(0.65, 0.1, 0.2, 0.15);
let c2 = new Color(1.0, 1.1, 0.2, 0.65);
this.colors.push(c1);
this.colors.push(c2);
}
}

private tmpArray: any[] = [];
update() {
if (this.parts) {
let pos = new Vector3();
this.tmpArray.length = 0;
for (let i = 0; i < this.parts.length; i++) {
const element = this.parts[i];

let tmp = this.sphericalFibonacci(i, this.parts.length);
let sc = Math.sin((i + Time.frame * 0.01 * this.frame * 0.01)) * this.cafe
tmp.scaleBy(sc);

element.transform.localPosition = tmp;

if (sc > this.cafe * 0.85) {
this.tmpArray.push(element);
}
}

for (let i = 0; i < this.tmpArray.length - 1; i++) {
this.view.graphic3D.Clear(i.toString());
this.view.graphic3D.drawLines(i.toString(), [
this.tmpArray[i].transform.worldPosition,
this.tmpArray[i + 1].transform.worldPosition,
],
this.colors);
}
}
}

private wave(i: number, pos: Vector3) {
let x = Math.floor(i / this.width);
let z = i % this.height;
pos.set(x, 0, z);
pos.y = Math.sin((x + Time.frame * 0.01) / 8) * 15 * Math.cos((z + Time.frame * 0.01) / 15);
}

public madfrac(A: number, B: number): number {
return A * B - Math.floor(A * B);
}

public sphericalFibonacci(i: number, n: number): Vector3 {
const PHI = Math.sqrt(5.0) * 0.5 + 0.5;
let phi = 2.0 * Math.PI * this.madfrac(i, PHI - 1);
let cosTheta = 1.0 - (2.0 * i + 1.0) * (1.0 / n);
let sinTheta = Math.sqrt(Math.max(Math.min(1.0 - cosTheta * cosTheta, 1.0), 0.0));

return new Vector3(
Math.cos(phi) * sinTheta,
Math.sin(phi) * sinTheta,
cosTheta);

}

}
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