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Wrappers for all the .NET collections in System.Collections.Generic that allow them to be used with the Unity editor and its serialization.

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DameonL/Serializable-Collections-For-Unity

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Serializable Collections for Unity gives you versions of all the collections in the .NET System.Collections.Generic namespace. Each of these collections is, as nearly as possible, a 1:1 version of the collection it's based on; meaning that you can work with them exactly as you would the normal collection.

Installation:

If installing from the repository, copy the SerializableCollections folder from inside the Packages folder to your project's Packages folder. Then, add the package using Unity's Package Manager window.

Usage:

Mostly, you can use these collections exactly as they're documented on the MSDN web page (https://docs.microsoft.com/en-us/dotnet/api/system.collections.generic). The only major difference is that, due to the way Unity handles serialization, you need to declare a concrete class which makes use of these generics. So, for example, rather than doing this:

private List<string> listOfStrings = new List<string>();

You would do this:

[Serializable]
public class StringList : List<string> {}
private StringList listOfStrings = new StringList();

You can create your classes inside the class you're working in, or you can create them in their own file for the rest of your program to take advantage of.

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Wrappers for all the .NET collections in System.Collections.Generic that allow them to be used with the Unity editor and its serialization.

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