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import MetalKit | ||
import PlaygroundSupport | ||
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let frame = NSRect(x: 0, y: 0, width: 300, height: 300) | ||
let delegate = MetalView() | ||
let view = MTKView(frame: frame, device: delegate.device) | ||
view.delegate = delegate | ||
PlaygroundPage.current.liveView = view |
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#include <metal_stdlib> | ||
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using namespace metal; | ||
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float differenceOp(float d0, float d1) { | ||
return max(d0, -d1); | ||
} | ||
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float distanceToRect( float2 point, float2 center, float2 size ) { | ||
point -= center; | ||
point = abs(point); | ||
point -= size / 2.; | ||
return max(point.x, point.y); | ||
} | ||
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float distanceToScene( float2 point ) { | ||
float d2r1 = distanceToRect( point, float2(0.), float2(0.45, 0.85) ); | ||
float2 mod = point - 0.1 * floor(point / 0.1); | ||
float d2r2 = distanceToRect( mod, float2( 0.05 ), float2(0.02, 0.04) ); | ||
float diff = differenceOp(d2r1, d2r2); | ||
return diff; | ||
} | ||
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float getShadow(float2 point, float2 lightPos) { | ||
float2 lightDir = normalize(lightPos - point); | ||
float dist2light = length(lightDir); | ||
float distAlongRay = 0.0; | ||
for (float i=0.0; i < 80.; i++) { | ||
float2 currentPoint = point + lightDir * distAlongRay; | ||
float d2scene = distanceToScene(currentPoint); | ||
if (d2scene <= 0.001) { return 0.0; } | ||
distAlongRay += d2scene; | ||
if (distAlongRay > dist2light) { break; } | ||
} | ||
return 1.; | ||
} | ||
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kernel void compute(texture2d<float, access::write> output [[texture(0)]], | ||
constant float &timer [[buffer(0)]], | ||
uint2 gid [[thread_position_in_grid]]) | ||
{ | ||
int width = output.get_width(); | ||
int height = output.get_height(); | ||
float2 uv = float2(gid) / float2(width, height); | ||
uv = uv * 2.0 - 1.0; | ||
float d2scene = distanceToScene(uv); | ||
bool i = d2scene < 0.0; | ||
float4 color = i ? float4( .1, .5, .5, 1. ) : float4( .7, .8, .8, 1. ); | ||
float2 lightPos = float2(1.3 * sin(timer), 1.3 * cos(timer)); | ||
float dist2light = length(lightPos - uv); | ||
color *= max(0.0, 2. - dist2light ); | ||
float shadow = getShadow(uv, lightPos); | ||
shadow = shadow * 0.5 + 0.5; | ||
color *= shadow; | ||
output.write(color, gid); | ||
} |
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import MetalKit | ||
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public class MetalView: NSObject, MTKViewDelegate { | ||
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public var device: MTLDevice! = nil | ||
var queue: MTLCommandQueue! = nil | ||
var cps: MTLComputePipelineState! = nil | ||
var timerBuffer: MTLBuffer! = nil | ||
var timer: Float = 0 | ||
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override public init() { | ||
super.init() | ||
device = MTLCreateSystemDefaultDevice() | ||
queue = device.makeCommandQueue() | ||
registerShaders() | ||
} | ||
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func registerShaders() { | ||
guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { return } | ||
do { | ||
let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8) | ||
let library = try device.makeLibrary(source: input, options: nil) | ||
guard let kernel = library.makeFunction(name: "compute") else { return } | ||
cps = try device.makeComputePipelineState(function: kernel) | ||
} catch let e { | ||
Swift.print("\(e)") | ||
} | ||
timerBuffer = device.makeBuffer(length: MemoryLayout<Float>.size, options: []) | ||
} | ||
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func update() { | ||
timer += 0.01 | ||
let bufferPointer = timerBuffer.contents() | ||
memcpy(bufferPointer, &timer, MemoryLayout<Float>.size) | ||
} | ||
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public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {} | ||
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public func draw(in view: MTKView) { | ||
if let drawable = view.currentDrawable { | ||
let commandBuffer = queue.makeCommandBuffer() | ||
let commandEncoder = commandBuffer.makeComputeCommandEncoder() | ||
commandEncoder.setComputePipelineState(cps) | ||
commandEncoder.setTexture(drawable.texture, at: 0) | ||
commandEncoder.setBuffer(timerBuffer, offset: 0, at: 0) | ||
update() | ||
let threadGroupCount = MTLSizeMake(8, 8, 1) | ||
let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1) | ||
commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount) | ||
commandEncoder.endEncoding() | ||
commandBuffer.present(drawable) | ||
commandBuffer.commit() | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<playground version='5.0' target-platform='osx' executeOnSourceChanges='false'> | ||
<timeline fileName='timeline.xctimeline'/> | ||
</playground> |
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shadows/shadows.playground/playground.xcworkspace/contents.xcworkspacedata
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Timeline | ||
version = "3.0"> | ||
<TimelineItems> | ||
</TimelineItems> | ||
</Timeline> |