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🏰 KaM Remake Mod

A custom version of the open-source KaM Remake.

This is a fork of the official project (r6720+), with the changes listed below.

Changes

  • Trees no longer prevent buildings from being placed

  • Online play disabled (secure authentication unit is not available for unofficial game clients)

Build

Based on the original instructions found here.

Projects can be compiled using Delphi.

  1. Copy data directory from KaM: TPR into project folder (don't overwrite).

  2. Copy data/gfx/res/*.rx to the SpriteResource directory.

  3. Open the Utils/RXXPacker/RXXPacker.dpr project and build.

  4. Run RXXPacker.exe, select all the available items and press "Pack to RXX File"; this converts all sprites to the required format and puts them in the data/Sprites directory.

  5. Open KaM_Remake.dpr and build.

    In Delphi, Shift + F9 performs a full build. This can sometimes resolve compilation errors.

Run

  1. Download the official game.

  2. Overwrite KaM_Remake.exe and data/Sprites with the files produced by the build steps, above.

Debugging

To enable debugging, install madExcept 5 and edit KaM_Remake.inc to remove the dot from the line:

{.$DEFINE USE_MAD_EXCEPT}

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A custom version of the open-source KaM Remake.

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