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# Fluid Elements | ||
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Till now, we have mostly looked at some simple graphical elements and how to arrange and manipulate them. | ||
Until now, we have mostly looked at some simple graphical elements and how to arrange and manipulate them. | ||
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This chapter is about how to control these changes in a way that a value of a property not just changes instantly, it’s more how the value changes over time: an animation. | ||
This chapter is about how to make these changes more interesting by animating them. | ||
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Animations are one of the key foundations for modern slick user interfaces and can be described for your user interface using states, transitions and animations. Each state defines a set of property changes and can be combined with animations on state changes. These changes are described as a transition from one state to another state. | ||
Animations are one of the key foundations for modern, slick user interfaces, and can be employed in your user interface via states, transitions and animations. Each state defines a set of property changes and can be combined with animations on state changes. These changes are described as a transition from one state to another state. | ||
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Besides animations are used during transitions they also can be used as standalone elements triggered by some scripted events. | ||
Besides animations being used during transitions, they can also be used as standalone elements triggered by some scripted events. | ||
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