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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
This technique is designed to instance Characters(SkinnedMeshRender).
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Allows UnrealEngine to be built with FASTBuild for VS2015/VS2017 and Windows 10.
An AI-Accelerated Denoiser For Ray-Tracing Based On Nvidia Optix Technology
Utility to create .gitdeps.xml files for Unreal Engine