Stars
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RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
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The main repository for the FidelityFX SDK.
DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tasks across a broad range of supported …
One stop solution for all Vulkan samples
(Deprecated) A driver that allows users to use the Xbox One controller on the Mac OS X operating system.
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Real-time path tracing library and sample
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Stochastic Screen Space Reflections (SSSR)
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Unreal Engine hot update manage and package plugin.
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
GPU Lightmass (made by Luoshuang for the Unreal Forums)
LightmassConfiguration is a script made for Unreal Engina 4 to allow to change from Unreal's CPU Lightmass to GPU Lightmass (made by Luoshuang for the Unreal Forums) and back. Since there are no op…
Allows UnrealEngine to be built with FASTBuild for VS2015/VS2017 and Windows 10.