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0020 build, with crashfix on impact events.
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CacoFFF committed Oct 2, 2018
1 parent bb67884 commit a6ca9fd
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Showing 3 changed files with 9 additions and 4 deletions.
5 changes: 5 additions & 0 deletions System/LCWeapons.int
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@@ -0,0 +1,5 @@
[Public]
Object=(Name=LCWeapons_0020.LCMutator,Class=Class,MetaClass=Engine.Mutator,Description="Lag Compensator")
Object=(Name=LCWeapons_0020.FV_ColoredShock,Class=Class,MetaClass=Engine.Mutator,Description="LC: ColoredShock, Requires Lag Compensator mutator loaded!")
Object=(Name=ChamRifle_v2.Rifle_HeadshotMut,Class=Class,MetaClass=Engine.Mutator,Description="Cham Rifle")

4 changes: 2 additions & 2 deletions classes/LCStatics.uc
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Expand Up @@ -4,8 +4,8 @@

class LCStatics expands Object;

#exec OBJ LOAD FILE="LCPureUtil.u" PACKAGE=LCWeapons_0019
#exec OBJ LOAD FILE="SiegeUtil_A.u" PACKAGE=LCWeapons_0019
#exec OBJ LOAD FILE="LCPureUtil.u" PACKAGE=LCWeapons_0020
#exec OBJ LOAD FILE="SiegeUtil_A.u" PACKAGE=LCWeapons_0020

const MULTIPLIER = 0x015a4e35;
const INCREMENT = 1;
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4 changes: 2 additions & 2 deletions classes/XC_ImpactEvents.uc
Original file line number Diff line number Diff line change
Expand Up @@ -131,8 +131,8 @@ event PostTouch( Actor Other)
if ( PendingTouch != none && PendingTouch != self )
{
Player.Actor.PendingTouch = PendingTouch;
PendingTouch.PostTouch( Player.Actor);
PendingTouch = none;
PendingTouch = none; //Infinite loop prevention
Player.Actor.PendingTouch.PostTouch( Player.Actor);
}
}

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