Starred repositories
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Unity C# reference source code.
Mono open source ECMA CLI, C# and .NET implementation.
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Unity Open Project #1: Chop Chop
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Unity Node Editor: Lets you view and edit node graphs inside Unity
A charting and data visualization library for Unity. Unity数据可视化图表插件。
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
A uGUI based console to see debug messages and execute commands during gameplay in Unity
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
An MVVM & Databinding framework that can use C# and Lua to develop games
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Automatic LOD generation + scene optimization
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)