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Removed the examples build script from the Gruntfile (fix phaserjs#592)
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photonstorm committed Mar 17, 2014
1 parent 30a0498 commit bc8b242
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Showing 16 changed files with 9 additions and 2,285 deletions.
13 changes: 1 addition & 12 deletions Gruntfile.js
Original file line number Diff line number Diff line change
Expand Up @@ -352,17 +352,6 @@ module.exports = function (grunt) {
}
},

examples: {
all: {
options: {
base: 'examples',
excludes: ['_site', 'assets', 'states', 'wip']
},
src: ['examples/**/*.js'],
dest: 'examples/_site/examples.json'
}
},

connect: {
root: {
options: {
Expand All @@ -374,7 +363,7 @@ module.exports = function (grunt) {

});

grunt.registerTask('default', ['build', 'examples']);
grunt.registerTask('default', ['build']);
grunt.registerTask('build', ['clean', 'concat', 'uglify']);
grunt.registerTask('dist', ['clean', 'concat', 'uglify', 'copy']);

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7 changes: 7 additions & 0 deletions README.md
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Expand Up @@ -64,6 +64,13 @@ Bug Fixes
* Ninja world collision to check right and bottom bounds (thanks dreadhorse, fix #571)
* Group enableBody parameter was incorrectly assigned to the debug var (thanks BurnedToast, fix #565)
* Fixed Tile callback check in Arcade Physics (fix #562)
* Removed the examples build script from the Gruntfile (fix #592)


TODO:

* Check Group.create exists = false, is body added to world on next step?
http://www.html5gamedevs.com/topic/4786-how-to-avoid-physics-body-when-creating-a-new-sprite/#entry29313


Version 2.0.0 - "Aes Sedai" - March 13th 2014
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93 changes: 0 additions & 93 deletions examples/assets/games/golf/course1.json

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