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Lightning fast differentiable SSIM.

Cuda 91 9 Updated Jan 3, 2025

A framework for rapid prototyping and development of real-time rendering techniques.

Python 710 33 Updated Jan 30, 2025

Comparison of a few algorithms for computing Damerau–Levenshtein distance

Shell 7 2 Updated Sep 3, 2024

An add on for signalRGB that allows to control OpenRGB Devices

QML 12 2 Updated Jun 3, 2024

Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

Cuda 41 5 Updated Jun 20, 2024

Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

Python 191 10 Updated May 24, 2024

CUDA on non-NVIDIA GPUs

Rust 10,514 680 Updated Jan 28, 2025

Optimized implementations of Ascon and ISAP for RISC-V scalar crypto extensions

C 7 Updated Dec 19, 2022

Build fast and robust offline data sync for your app.

C# 119 24 Updated Jul 9, 2024

Hazel Engine

C++ 11,910 1,510 Updated Apr 20, 2024

Game Engine

C++ 2 1 Updated Feb 1, 2021