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A framework for rapid prototyping and development of real-time rendering techniques.
Comparison of a few algorithms for computing Damerau–Levenshtein distance
An add on for signalRGB that allows to control OpenRGB Devices
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Build fast and robust offline data sync for your app.