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-Fixed a couple of food-related bugs (fixes Shinoow#30) -Renamed the block id for Dark Ethaxium Brick Fence ("darkethaxiumbrickfence", previously "darkethaxiumfence") -Added Minion of The Gatekeeper -Remnants now turn completely hostile when attacked, but goes back to normal after 120 seconds of non-violence -Changed the OreDictionary name for the Block of Refined Coralium from "blockCoralium" to "blockLiquifiedCoralium" (now the name matches the ore and ingot) -Added Infusion Enchantment Recipes for all enchantment (Thaumcraft integration only, check Necronomicon for more info) -Added Abyssalnite, Refined Coralium, Dreadium and Ethaxium Nuggets (Thaumcraft integration only) -Added Abyssalnite, Refined Coralium, Dreadium and Ethaxium Wand Caps (Thaumcraft integration only) -Added Darklands Oak, Coralium Stone, Dreadlands Wood and Omothol Stone Wand Cores (Thaumcraft integration only) -Changed the OreDictionary names for Nitre and Sulfur (previously "materialSaltpeter" and "materialSulfur", now "dustSaltpeter" and "dustSulfur") -Added 2 new Aspects: Coralos (Coralium) and Dreadia (Dread) (Thaumcraft integration only) -Added a configuration option regarding the addition of items through the Thaumcraft integration (only has any effect when Thaumcraft is loaded) -Added more blocks to the BuildCraft facades blacklist -Added more pictures to the entity section of the Necronomicon -Added a "missing" texture to display on pages where a picture is absent -Added more information to the "The Great Old Ones" section -Removed scattered feature generator from The Abyssal Wasteland and The Dreadlands -Sacthoth no longer has a chance of spawning in Omothol -Improved the Gateway Keys (now prints error messages when they're supposed to) -All tools should now be treated as their respective tool types (this ensures higher compatibility with anything tool-related) -Removed the mob spawning section of the API -Added API version tags to classes and methods in the API (mainly to show in which version they were implemented) -Added configuration options to toggle particle rendering for blocks and entities -Sacthoth turns the time to night in the world where he is spawned (forgotten feature) -Improved the trees (bonemeal doesn't grow a sapling instantly, extra log block doesn't replace the dirt underneath the tree when grown) -Reduced the pitch on the trading sounds made by the Remnant (will replace the villager sounds entirely)
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