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1.8.6
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-Fixed a couple of food-related bugs (fixes Shinoow#30)
-Renamed the block id for Dark Ethaxium Brick Fence
("darkethaxiumbrickfence", previously "darkethaxiumfence")
-Added Minion of The Gatekeeper
-Remnants now turn completely hostile when attacked, but goes back to
normal after 120 seconds of non-violence
-Changed the OreDictionary name for the Block of Refined Coralium from
"blockCoralium" to "blockLiquifiedCoralium" (now the name matches the
ore and ingot)
-Added Infusion Enchantment Recipes for all enchantment (Thaumcraft
integration only, check Necronomicon for more info)
-Added Abyssalnite, Refined Coralium, Dreadium and Ethaxium Nuggets
(Thaumcraft integration only)
-Added Abyssalnite, Refined Coralium, Dreadium and Ethaxium Wand Caps
(Thaumcraft integration only)
-Added Darklands Oak, Coralium Stone, Dreadlands Wood and Omothol Stone
Wand Cores (Thaumcraft integration only)
-Changed the OreDictionary names for Nitre and Sulfur (previously
"materialSaltpeter" and "materialSulfur", now "dustSaltpeter" and
"dustSulfur")
-Added 2 new Aspects: Coralos (Coralium) and Dreadia (Dread) (Thaumcraft
integration only)
-Added a configuration option regarding the addition of items through
the Thaumcraft integration (only has any effect when Thaumcraft is
loaded)
-Added more blocks to the BuildCraft facades blacklist
-Added more pictures to the entity section of the Necronomicon
-Added a "missing" texture to display on pages where a picture is absent
-Added more information to the "The Great Old Ones" section
-Removed scattered feature generator from The Abyssal Wasteland and The
Dreadlands
-Sacthoth no longer has a chance of spawning in Omothol
-Improved the Gateway Keys (now prints error messages when they're
supposed to)
-All tools should now be treated as their respective tool types (this
ensures higher compatibility with anything tool-related)
-Removed the mob spawning section of the API
-Added API version tags to classes and methods in the API (mainly to
show in which version they were implemented)
-Added configuration options to toggle particle rendering for blocks and
entities
-Sacthoth turns the time to night in the world where he is spawned
(forgotten feature)
-Improved the trees (bonemeal doesn't grow a sapling instantly, extra
log block doesn't replace the dirt underneath the tree when grown)
-Reduced the pitch on the trading sounds made by the Remnant (will
replace the villager sounds entirely)
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Shinoow committed May 12, 2015
1 parent 45269ae commit 5e59f7f
Showing 169 changed files with 2,373 additions and 3,894 deletions.
2 changes: 1 addition & 1 deletion build.properties
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mc_version=1.7.10
forge_version=10.13.3.1355
ac_version=1.8.5
ac_version=1.8.6
release_type=release
53 changes: 26 additions & 27 deletions changelog.txt
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@@ -1,27 +1,26 @@
-The Crate now has 36 slots (instead of 27)
-Added Crystal Bags (small, medium, large, huge)
-Added Materializer (turns crystals into materials) (WIP)
-Omothol Ghoul Flesh can now be eaten
-Plate food (and MREs) can now stack up to 4
-Picking up Cha'garoth's R'lyehian Gateway Key now unlocks an achievement
-Added Inventory Tweaks integration (you can sort the Crystal Bags)
-OreDictionary Transmutation will now return the correct metadata on the output (where quantity and metadata isn't specified)
-Added IMC message handling for adding Crystallizer, Transmutator and Materializer recipes
-Added a new Item interface for Crystals (so other mods can add their own crystallized elements) and a API method that does the same.
-Added Dark Ethaxium (a stronger, darker version of Ethaxium, exists as bricks, pillar, stairs, slabs and fence)
-Liquified Coralium Ore now generates in clusters with up to 4 blocks (and generates more commonly)
-Abyssalnite Ore now generates in clusters with up to 4 blocks (in Darklands biomes)
-Increased the amount of Abyssalnite that generates within Purified Dreadlands biomes (this will not increase the load time when entering the Dreadlands for the first time)
-Doubled the chance of Coralium Ore generating in the Overworld (and it now has a chance of generating in regular swamps)
-Reduced the rate of Abyssalnite Stone generating within Purified Dreadlands biomes (which should reduce the load time by a bit when entering the Dreadlands for the first time)
-Abyssalnite Stone now has a small chance of generating in all Dreadlands biomes
-Made J'zahar a bit more "social" towards other bosses and nearby players in Creative mode
-Updated NEI integration (now runs on NEI 1.0.4.95)
-Updated Thaumcraft integration (now runs on Thaumcraft 4.2.3.5)
-Fixed the block orientation in Abyssal Strongholds (buttons and stairs)
-Tweaked Asorah and the Spectral Dragon (actually changed the sizes, and reduced damage reduction on the Spectral Dragon)
-Liquified Coralium Ore now generates in small amounts around pools of Liquid Coralium underground in the Abyssal Wasteland
-Now runs on forge 10.13.3.1370 (works with 10.13.3.1355 and above)
-Improved Fluid registration
-The base upgrade kit can now be crafted using any type of wood
-Integrations can now be registered directly to AbyssalCraft from other mods
-Fixed a couple of food-related bugs
-Renamed the block id for Dark Ethaxium Brick Fence ("darkethaxiumbrickfence", previously "darkethaxiumfence")
-Added Minion of The Gatekeeper
-Remnants now turn completely hostile when attacked, but goes back to normal after 120 seconds of non-violence
-Changed the OreDictionary name for the Block of Refined Coralium from "blockCoralium" to "blockLiquifiedCoralium" (now the name matches the ore and ingot)
-Added Infusion Enchantment Recipes for all enchantment (Thaumcraft integration only, check Necronomicon for more info)
-Added Abyssalnite, Refined Coralium, Dreadium and Ethaxium Nuggets (Thaumcraft integration only)
-Added Abyssalnite, Refined Coralium, Dreadium and Ethaxium Wand Caps (Thaumcraft integration only)
-Added Darklands Oak, Coralium Stone, Dreadlands Wood and Omothol Stone Wand Cores (Thaumcraft integration only)
-Changed the OreDictionary names for Nitre and Sulfur (previously "materialSaltpeter" and "materialSulfur", now "dustSaltpeter" and "dustSulfur")
-Added 2 new Aspects: Coralos (Coralium) and Dreadia (Dread) (Thaumcraft integration only)
-Added a configuration option regarding the addition of items through the Thaumcraft integration (only has any effect when Thaumcraft is loaded)
-Added more blocks to the BuildCraft facades blacklist
-Added more pictures to the entity section of the Necronomicon
-Added a "missing" texture to display on pages where a picture is absent
-Added more information to the "The Great Old Ones" section
-Removed scattered feature generator from The Abyssal Wasteland and The Dreadlands
-Sacthoth no longer has a chance of spawning in Omothol
-Improved the Gateway Keys (now prints error messages when they're supposed to)
-All tools should now be treated as their respective tool types (this ensures higher compatibility with anything tool-related)
-Removed the mob spawning section of the API
-Added API version tags to classes and methods in the API (mainly to show in which version they were implemented)
-Added configuration options to toggle particle rendering for blocks and entities
-Sacthoth turns the time to night in the world where he is spawned (forgotten feature)
-Improved the trees (bonemeal doesn't grow a sapling instantly, extra log block doesn't replace the dirt underneath the tree when grown)
-Reduced the pitch on the trading sounds made by the Remnant (will replace the villager sounds entirely)
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